Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 |
//============================================================================= // door. //============================================================================= class Door extends UT_Decoration; #exec MESH IMPORT MESH=doorM ANIVFILE=MODELS\door_a.3D DATAFILE=MODELS\door_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=doorM X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=doorM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=doorM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=jdoor FILE=MODELS\door.pcx GROUP=Skins #exec MESHMAP SCALE MESHMAP=doorM X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=doorM NUM=1 TEXTURE=jdoor defaultproperties { DrawType=DT_Mesh Mesh=LodMesh'Botpack.doorM' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |