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class HealthPack extends TournamentHealth; #exec MESH IMPORT MESH=hbox ANIVFILE=MODELS\Superhealth_a.3d DATAFILE=MODELS\Superhealth_d.3d LODSTYLE=10 #exec MESH LODPARAMS MESH=hbox STRENGTH=0.5 #exec MESH ORIGIN MESH=hbox X=0 Y=0 Z=0 PITCH=0 ROLL=-64 #exec MESH SEQUENCE MESH=hbox SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=hbox SEQ=HBOX STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jhbox1 FILE=MODELS\Superhealth.PCX GROUP=Skins LODSET=2 #exec MESHMAP NEW MESHMAP=hbox MESH=hbox #exec MESHMAP SCALE MESHMAP=hbox X=0.08 Y=0.08 Z=0.16 #exec OBJ LOAD FILE=Textures\ShaneFx.utx PACKAGE=Botpack.ShaneFx #exec MESHMAP SETTEXTURE MESHMAP=hbox NUM=1 TEXTURE=Jhbox1 #exec MESHMAP SETTEXTURE MESHMAP=hbox NUM=2 TEXTURE=Botpack.ShaneFx.top3 #exec AUDIO IMPORT FILE="Sounds\Pickups\healthSuper.WAV" NAME="UTSuperHeal" GROUP="Pickups" defaultproperties { HealingAmount=100 bSuperHeal=True PickupMessage="You picked up the Big Keg O' Health +" ItemName="Super Health Pack" RespawnTime=100.000000 PickupViewMesh=LodMesh'Botpack.hbox' MaxDesireability=2.000000 PickupSound=Sound'Botpack.Pickups.UTSuperHeal' Mesh=LodMesh'Botpack.hbox' DrawScale=0.800000 CollisionRadius=26.000000 CollisionHeight=19.500000 } |
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