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//============================================================================= // PlainBar. //============================================================================= class PlainBar extends StudMetal; #exec MESH IMPORT MESH=PlainBar ANIVFILE=MODELS\PlainBar_a.3d DATAFILE=MODELS\PlainBar_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=PlainBar X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=PlainBar SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PlainBar SEQ=PlainBar STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP NEW MESHMAP=PlainBar MESH=PlainBar #exec MESHMAP SCALE MESHMAP=PlainBar X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=PlainBar NUM=0 TEXTURE=StudMap defaultproperties { Mesh=LodMesh'Botpack.PlainBar' } |
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