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//============================================================================= // StationaryPawn. //============================================================================= class StationaryPawn extends Pawn abstract; function SetTeam(int TeamNum); simulated function AddVelocity( vector NewVelocity ) { Velocity = vect(0,0,0); } function bool SameTeamAs(int TeamNum) { return false; } defaultproperties { bCanFly=True MaxDesiredSpeed=0.000000 GroundSpeed=0.000000 WaterSpeed=0.000000 AccelRate=0.000000 JumpZ=0.000000 MaxStepHeight=0.000000 Visibility=0 SightRadius=-1000.000000 HearingThreshold=-1000.000000 FovAngle=0.000000 Health=500 AttitudeToPlayer=ATTITUDE_Ignore Intelligence=BRAINS_NONE bCanTeleport=False bStasis=False RemoteRole=ROLE_DumbProxy DrawType=DT_Mesh RotationRate=(Pitch=0,Yaw=0,Roll=0) } |
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