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//============================================================================= // TFemale2. //============================================================================= class TFemale2 extends TournamentFemale; #exec MESH IMPORT MESH=SGirl ANIVFILE=MODELS\tfemale2_a.3D DATAFILE=MODELS\tfemale2_d.3D UNMIRROR=1 LODSTYLE=12 #exec MESH ORIGIN MESH=SGirl X=-30 Y=-115 Z=20 YAW=64 ROLL=-64 #exec MESH SEQUENCE MESH=SGirl SEQ=All STARTFRAME=0 NUMFRAMES=681 #exec MESH SEQUENCE MESH=SGirl SEQ=GutHit STARTFRAME=0 NUMFRAMES=1 Group=TakeHit #exec MESH SEQUENCE MESH=SGirl SEQ=AimDnLg STARTFRAME=1 NUMFRAMES=1 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=AimDnSm STARTFRAME=2 NUMFRAMES=1 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=AimUpLg STARTFRAME=3 NUMFRAMES=1 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=AimUpSm STARTFRAME=4 NUMFRAMES=1 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=Taunt1 STARTFRAME=5 NUMFRAMES=15 RATE=20 Group=Gesture #exec MESH SEQUENCE MESH=SGirl SEQ=Breath1 STARTFRAME=20 NUMFRAMES=7 RATE=6 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=Breath2 STARTFRAME=27 NUMFRAMES=20 RATE=7 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=CockGun STARTFRAME=47 NUMFRAMES=6 RATE=6 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=DuckWlkL STARTFRAME=53 NUMFRAMES=15 RATE=15 Group=Ducking #exec MESH SEQUENCE MESH=SGirl SEQ=DuckWlkS STARTFRAME=68 NUMFRAMES=15 RATE=15 Group=Ducking #exec MESH SEQUENCE MESH=SGirl SEQ=HeadHit STARTFRAME=83 NUMFRAMES=1 Group=TakeHit #exec MESH SEQUENCE MESH=SGirl SEQ=JumpLgFr STARTFRAME=84 NUMFRAMES=1 Group=Jumping #exec MESH SEQUENCE MESH=SGirl SEQ=JumpSmFr STARTFRAME=85 NUMFRAMES=1 Group=Jumping #exec MESH SEQUENCE MESH=SGirl SEQ=LandLgFr STARTFRAME=86 NUMFRAMES=1 Group=Landing #exec MESH SEQUENCE MESH=SGirl SEQ=LandSmFr STARTFRAME=87 NUMFRAMES=1 Group=Landing #exec MESH SEQUENCE MESH=SGirl SEQ=LeftHit STARTFRAME=88 NUMFRAMES=1 Group=TakeHit #exec MESH SEQUENCE MESH=SGirl SEQ=Look STARTFRAME=89 NUMFRAMES=35 RATE=15 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=RightHit STARTFRAME=124 NUMFRAMES=1 Group=TakeHit #exec MESH SEQUENCE MESH=SGirl SEQ=RunLg STARTFRAME=125 NUMFRAMES=10 RATE=17 #exec MESH SEQUENCE MESH=SGirl SEQ=RunLgFr STARTFRAME=135 NUMFRAMES=10 RATE=17 Group=MovingFire #exec MESH SEQUENCE MESH=SGirl SEQ=RunSm STARTFRAME=145 NUMFRAMES=10 RATE=17 #exec MESH SEQUENCE MESH=SGirl SEQ=RunSmFr STARTFRAME=155 NUMFRAMES=10 RATE=17 Group=MovingFire #exec MESH SEQUENCE MESH=SGirl SEQ=StillFrRp STARTFRAME=165 NUMFRAMES=10 RATE=15 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=StillLgFr STARTFRAME=175 NUMFRAMES=10 RATE=15 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=StillSmFr STARTFRAME=185 NUMFRAMES=8 RATE=15 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=SwimLg STARTFRAME=193 NUMFRAMES=18 RATE=15 #exec MESH SEQUENCE MESH=SGirl SEQ=SwimSm STARTFRAME=211 NUMFRAMES=18 RATE=15 #exec MESH SEQUENCE MESH=SGirl SEQ=TreadLg STARTFRAME=229 NUMFRAMES=15 RATE=15 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=TreadSm STARTFRAME=244 NUMFRAMES=15 RATE=15 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=Victory1 STARTFRAME=259 NUMFRAMES=10 RATE=6 Group=Gesture #exec MESH SEQUENCE MESH=SGirl SEQ=WalkLg STARTFRAME=269 NUMFRAMES=15 RATE=18 #exec MESH SEQUENCE MESH=SGirl SEQ=WalkLgFr STARTFRAME=284 NUMFRAMES=15 RATE=18 Group=MovingFire #exec MESH SEQUENCE MESH=SGirl SEQ=WalkSm STARTFRAME=299 NUMFRAMES=15 RATE=18 #exec MESH SEQUENCE MESH=SGirl SEQ=WalkSmFr STARTFRAME=314 NUMFRAMES=15 RATE=18 Group=MovingFire #exec MESH SEQUENCE MESH=SGirl SEQ=Wave STARTFRAME=329 NUMFRAMES=15 RATE=15 Group=Gesture #exec MESH SEQUENCE MESH=SGirl SEQ=Walk STARTFRAME=344 NUMFRAMES=15 RATE=18 #exec MESH SEQUENCE MESH=SGirl SEQ=TurnLg STARTFRAME=284 NUMFRAMES=2 RATE=15 // 2 frames of walklgfr #exec MESH SEQUENCE MESH=SGirl SEQ=TurnSm STARTFRAME=314 NUMFRAMES=2 RATE=15 // 2 frames of walksmfr #exec MESH SEQUENCE MESH=SGirl SEQ=Breath1L STARTFRAME=359 NUMFRAMES=7 RATE=6 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=Breath2L STARTFRAME=366 NUMFRAMES=20 RATE=7 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=CockGunL STARTFRAME=386 NUMFRAMES=6 RATE=6 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=LookL STARTFRAME=392 NUMFRAMES=35 RATE=15 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=WaveL STARTFRAME=427 NUMFRAMES=15 RATE=15 Group=Gesture #exec MESH SEQUENCE MESH=SGirl SEQ=Chat1 STARTFRAME=442 NUMFRAMES=13 RATE=6 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=Chat2 STARTFRAME=455 NUMFRAMES=10 RATE=6 Group=Waiting #exec MESH SEQUENCE MESH=SGirl SEQ=Thrust STARTFRAME=465 NUMFRAMES=15 RATE=20 Group=Gesture #exec MESH SEQUENCE MESH=SGirl SEQ=DodgeB STARTFRAME=480 NUMFRAMES=1 Group=Jumping #exec MESH SEQUENCE MESH=SGirl SEQ=DodgeF STARTFRAME=481 NUMFRAMES=1 Group=Jumping #exec MESH SEQUENCE MESH=SGirl SEQ=DodgeR STARTFRAME=482 NUMFRAMES=1 Group=Jumping #exec MESH SEQUENCE MESH=SGirl SEQ=DodgeL STARTFRAME=483 NUMFRAMES=1 Group=Jumping #exec MESH SEQUENCE MESH=SGirl SEQ=Fighter STARTFRAME=175 NUMFRAMES=1 // first frame of stilllgfr #exec MESH SEQUENCE MESH=SGirl SEQ=Flip STARTFRAME=484 NUMFRAMES=31 Group=Jumping #exec MESH SEQUENCE MESH=SGirl SEQ=Dead2 STARTFRAME=515 NUMFRAMES=18 RATE=10 Group=TakeHit #exec MESH SEQUENCE MESH=SGirl SEQ=Dead3 STARTFRAME=533 NUMFRAMES=16 RATE=10 Group=TakeHit #exec MESH SEQUENCE MESH=SGirl SEQ=Dead4 STARTFRAME=549 NUMFRAMES=13 RATE=10 Group=TakeHit #exec MESH SEQUENCE MESH=SGirl SEQ=Dead6 STARTFRAME=562 NUMFRAMES=11 RATE=10 #exec MESH SEQUENCE MESH=SGirl SEQ=DeathEnd STARTFRAME=532 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SGirl SEQ=DeathEnd2 STARTFRAME=561 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SGirl SEQ=DeathEnd3 STARTFRAME=572 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SGirl SEQ=Dead1 STARTFRAME=573 NUMFRAMES=23 RATE=12 #exec MESH SEQUENCE MESH=SGirl SEQ=Dead5 STARTFRAME=596 NUMFRAMES=13 RATE=12 #exec MESH SEQUENCE MESH=SGirl SEQ=Dead9 STARTFRAME=609 NUMFRAMES=20 RATE=12 #exec MESH SEQUENCE MESH=SGirl SEQ=Dead9B STARTFRAME=629 NUMFRAMES=11 RATE=12 #exec MESH SEQUENCE MESH=SGirl SEQ=Dead7 STARTFRAME=640 NUMFRAMES=11 RATE=12 #exec MESH SEQUENCE MESH=SGirl SEQ=BackRun STARTFRAME=651 NUMFRAMES=10 RATE=17 Group=MovingFire #exec MESH SEQUENCE MESH=SGirl SEQ=StrafeL STARTFRAME=661 NUMFRAMES=10 RATE=17 Group=MovingFire #exec MESH SEQUENCE MESH=SGirl SEQ=StrafeR STARTFRAME=671 NUMFRAMES=10 RATE=17 Group=MovingFire #exec MESHMAP SCALE MESHMAP=SGirl X=0.0625 Y=0.0625 Z=0.125 #exec MESH NOTIFY MESH=SGirl SEQ=RunLG TIME=0.25 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=RunLG TIME=0.75 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=RunLGFR TIME=0.25 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=RunLGFR TIME=0.75 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=RunSM TIME=0.25 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=RunSM TIME=0.75 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=RunSMFR TIME=0.25 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=RunSMFR TIME=0.75 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=StrafeL TIME=0.25 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=StrafeL TIME=0.75 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=StrafeR TIME=0.25 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=StrafeR TIME=0.75 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=BackRun TIME=0.25 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=BackRun TIME=0.75 FUNCTION=PlayFootStep #exec MESH NOTIFY MESH=SGirl SEQ=Dead2 TIME=0.66 FUNCTION=LandThump #exec MESH NOTIFY MESH=SGirl SEQ=Dead3 TIME=0.38 FUNCTION=LandThump #exec MESH NOTIFY MESH=SGirl SEQ=Dead4 TIME=0.46 FUNCTION=LandThump #exec MESH NOTIFY MESH=SGirl SEQ=Dead6 TIME=0.54 FUNCTION=LandThump #exec MESH NOTIFY MESH=SGirl SEQ=Dead1 TIME=0.69 FUNCTION=LandThump #exec MESH NOTIFY MESH=SGirl SEQ=Dead5 TIME=0.61 FUNCTION=LandThump #exec MESH NOTIFY MESH=SGirl SEQ=Dead9b TIME=0.45 FUNCTION=LandThump #exec MESH NOTIFY MESH=SGirl SEQ=Dead7 TIME=0.54 FUNCTION=LandThump defaultproperties { FaceSkin=3 FixedSkin=2 TeamSkin2=1 DefaultSkinName="SGirlSkins.army" DefaultPackage="SGirlSkins." CarcassType=Class'Botpack.TFemale2Carcass' SelectionMesh="Botpack.SelectionFemale2" SpecialMesh="Botpack.TrophyFemale2" MenuName="Female Soldier" VoiceType="BotPack.VoiceFemaleTwo" Mesh=LodMesh'Botpack.SGirl' } |
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