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//============================================================================= // ut_malefoot. //============================================================================= class UT_MaleFoot extends UTPlayerChunks; #exec MESH IMPORT MESH=malefootm ANIVFILE=MODELS\malefoot_a.3D DATAFILE=MODELS\malefoot_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=malefootm X=0 Y=0 Z=0 YAW=0 PITCH=0 #exec MESH SEQUENCE MESH=malefootm SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=malefootm SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=malefootT FILE=MODELS\malefoot.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=malefootm X=0.08 Y=0.08 Z=0.16 #exec MESHMAP SETTEXTURE MESHMAP=malefootm NUM=1 TEXTURE=malefootT defaultproperties { Mesh=LodMesh'Botpack.malefootm' CollisionRadius=25.000000 CollisionHeight=6.000000 Mass=40.000000 } |
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