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class UMenuServerSetupPage extends UMenuPageWindow; var int ControlOffset; var bool bInitialized; var UWindowEditControl AdminEMailEdit; var localized string AdminEMailText; var localized string AdminEMailHelp; var UWindowEditControl AdminNameEdit; var localized string AdminNameText; var localized string AdminNameHelp; var UWindowEditControl MOTDLine1Edit; var localized string MOTDLine1Text; var localized string MOTDLine1Help; var UWindowEditControl MOTDLine2Edit; var localized string MOTDLine2Text; var localized string MOTDLine2Help; var UWindowEditControl MOTDLine3Edit; var localized string MOTDLine3Text; var localized string MOTDLine3Help; var UWindowEditControl MOTDLine4Edit; var localized string MOTDLine4Text; var localized string MOTDLine4Help; var UWindowEditControl ServerNameEdit; var localized string ServerNameText; var localized string ServerNameHelp; var UWindowCheckbox DoUplinkCheck; var localized string DoUplinkText; var localized string DoUplinkHelp; var UWindowCheckbox ngWorldStatsCheck; var localized string ngWorldStatsText; var localized string ngWorldStatsHelp; var UWindowCheckbox LanPlayCheck; var localized string LanPlayText; var localized string LanPlayHelp; var config bool bLanPlay; var Class IpServerClass; function Created() { local int ControlWidth, ControlLeft, ControlRight; local int CenterWidth, CenterPos; ControlOffset = 20; bInitialized = False; Super.Created(); ControlWidth = WinWidth/2.5; ControlLeft = (WinWidth/2 - ControlWidth)/2; ControlRight = WinWidth/2 + ControlLeft; CenterWidth = (WinWidth/4)*3; CenterPos = (WinWidth - CenterWidth)/2; ServerNameEdit = UWindowEditControl(CreateControl(class'UWindowEditControl', CenterPos, ControlOffset, CenterWidth, 1)); ServerNameEdit.SetText(ServerNameText); ServerNameEdit.SetHelpText(ServerNameHelp); ServerNameEdit.SetFont(F_Normal); ServerNameEdit.SetNumericOnly(False); ServerNameEdit.SetMaxLength(205); ServerNameEdit.SetDelayedNotify(True); ServerNameEdit.SetValue(class'Engine.GameReplicationInfo'.default.ServerName); ControlOffset += 20; AdminNameEdit = UWindowEditControl(CreateControl(class'UWindowEditControl', CenterPos, ControlOffset, CenterWidth, 1)); AdminNameEdit.SetText(AdminNameText); AdminNameEdit.SetHelpText(AdminNameHelp); AdminNameEdit.SetFont(F_Normal); AdminNameEdit.SetNumericOnly(False); AdminNameEdit.SetMaxLength(205); AdminNameEdit.SetDelayedNotify(True); AdminNameEdit.SetValue(class'Engine.GameReplicationInfo'.default.AdminName); ControlOffset += 20; AdminEmailEdit = UWindowEditControl(CreateControl(class'UWindowEditControl', CenterPos, ControlOffset, CenterWidth, 1)); AdminEmailEdit.SetText(AdminEmailText); AdminEmailEdit.SetHelpText(AdminEmailHelp); AdminEmailEdit.SetFont(F_Normal); AdminEmailEdit.SetNumericOnly(False); AdminEmailEdit.SetMaxLength(205); AdminEmailEdit.SetDelayedNotify(True); AdminEmailEdit.SetValue(class'Engine.GameReplicationInfo'.default.AdminEmail); ControlOffset += 20; MOTDLine1Edit = UWindowEditControl(CreateControl(class'UWindowEditControl', CenterPos, ControlOffset, CenterWidth, 1)); MOTDLine1Edit.SetText(MOTDLine1Text); MOTDLine1Edit.SetHelpText(MOTDLine1Help); MOTDLine1Edit.SetFont(F_Normal); MOTDLine1Edit.SetNumericOnly(False); MOTDLine1Edit.SetMaxLength(205); MOTDLine1Edit.SetDelayedNotify(True); MOTDLine1Edit.SetValue(class'Engine.GameReplicationInfo'.default.MOTDLine1); ControlOffset += 20; MOTDLine2Edit = UWindowEditControl(CreateControl(class'UWindowEditControl', CenterPos, ControlOffset, CenterWidth, 1)); MOTDLine2Edit.SetText(MOTDLine2Text); MOTDLine2Edit.SetHelpText(MOTDLine2Help); MOTDLine2Edit.SetFont(F_Normal); MOTDLine2Edit.SetNumericOnly(False); MOTDLine2Edit.SetMaxLength(205); MOTDLine2Edit.SetDelayedNotify(True); MOTDLine2Edit.SetValue(class'Engine.GameReplicationInfo'.default.MOTDLine2); ControlOffset += 20; MOTDLine3Edit = UWindowEditControl(CreateControl(class'UWindowEditControl', CenterPos, ControlOffset, CenterWidth, 1)); MOTDLine3Edit.SetText(MOTDLine3Text); MOTDLine3Edit.SetHelpText(MOTDLine3Help); MOTDLine3Edit.SetFont(F_Normal); MOTDLine3Edit.SetNumericOnly(False); MOTDLine3Edit.SetMaxLength(205); MOTDLine3Edit.SetDelayedNotify(True); MOTDLine3Edit.SetValue(class'Engine.GameReplicationInfo'.default.MOTDLine3); ControlOffset += 20; MOTDLine4Edit = UWindowEditControl(CreateControl(class'UWindowEditControl', CenterPos, ControlOffset, CenterWidth, 1)); MOTDLine4Edit.SetText(MOTDLine4Text); MOTDLine4Edit.SetHelpText(MOTDLine4Help); MOTDLine4Edit.SetFont(F_Normal); MOTDLine4Edit.SetNumericOnly(False); MOTDLine4Edit.SetMaxLength(205); MOTDLine4Edit.SetDelayedNotify(True); MOTDLine4Edit.SetValue(class'Engine.GameReplicationInfo'.default.MOTDLine4); ControlOffset += 20; DoUplinkCheck = UWindowCheckbox(CreateControl(class'UWindowCheckbox', CenterPos, ControlOffset, CenterWidth, 1)); DoUplinkCheck.SetText(DoUplinkText); DoUplinkCheck.SetHelpText(DoUplinkHelp); DoUplinkCheck.SetFont(F_Normal); DoUplinkCheck.Align = TA_Left; // Force IPServer to load!!! IPServerClass = Class(DynamicLoadObject("IpServer.UdpServerUplink", class'Class')); DoUplinkCheck.bChecked = GetPlayerOwner().ConsoleCommand("get IpServer.UdpServerUplink DoUplink") ~= "True"; ControlOffset += 20; ngWorldStatsCheck = UWindowCheckbox(CreateControl(class'UWindowCheckbox', CenterPos, ControlOffset, CenterWidth, 1)); ngWorldStatsCheck.SetText(ngWorldStatsText); ngWorldStatsCheck.SetHelpText(ngWorldStatsHelp); ngWorldStatsCheck.SetFont(F_Normal); ngWorldStatsCheck.Align = TA_Left; if (GetLevel().Game != None) ngWorldStatsCheck.bChecked = GetLevel().Game.Default.bWorldLog; else ngWorldStatsCheck.bDisabled = True; ControlOffset += 20; LanPlayCheck = UWindowCheckbox(CreateControl(class'UWindowCheckbox', CenterPos, ControlOffset, CenterWidth, 1)); LanPlayCheck.SetText(LanPlayText); LanPlayCheck.SetHelpText(LanPlayHelp); LanPlayCheck.SetFont(F_Normal); LanPlayCheck.Align = TA_Left; LanPlayCheck.bChecked = bLanPlay; ControlOffset += 20; } function Notify(UWindowDialogControl C, byte E) { switch(E) { case DE_Change: switch(C) { case AdminEMailEdit: class'Engine.GameReplicationInfo'.default.AdminEmail = AdminEmailEdit.GetValue(); break; case AdminNameEdit: class'Engine.GameReplicationInfo'.default.AdminName = AdminNameEdit.GetValue(); break; case MOTDLine1Edit: class'Engine.GameReplicationInfo'.default.MOTDLine1 = MOTDLine1Edit.GetValue(); break; case MOTDLine2Edit: class'Engine.GameReplicationInfo'.default.MOTDLine2 = MOTDLine2Edit.GetValue(); break; case MOTDLine3Edit: class'Engine.GameReplicationInfo'.default.MOTDLine3 = MOTDLine3Edit.GetValue(); break; case MOTDLine4Edit: class'Engine.GameReplicationInfo'.default.MOTDLine4 = MOTDLine4Edit.GetValue(); break; case ServerNameEdit: class'Engine.GameReplicationInfo'.default.ServerName = ServerNameEdit.GetValue(); break; case DoUplinkCheck: if(DoUplinkCheck.bChecked) GetPlayerOwner().ConsoleCommand("set IpServer.UdpServerUplink DoUplink True"); else GetPlayerOwner().ConsoleCommand("set IpServer.UdpServerUplink DoUplink False"); IPServerClass.Static.StaticSaveConfig(); break; case ngWorldStatsCheck: if (GetLevel().Game != None) { GetLevel().Game.bWorldLog = ngWorldStatsCheck.bChecked; GetLevel().Game.SaveConfig(); } break; case LanPlayCheck: bLanPlay = LanPlayCheck.bChecked; break; } } Super.Notify(C, E); } function SaveConfigs() { SaveConfig(); Super.SaveConfigs(); class'Engine.GameReplicationInfo'.static.StaticSaveConfig(); } function AfterCreate() { Super.AfterCreate(); DesiredWidth = 270; DesiredHeight = ControlOffset + 5; bInitialized = True; } function BeforePaint(Canvas C, float X, float Y) { local int ControlWidth, ControlLeft, ControlRight; local int CenterWidth, CenterPos; local int EditWidth; Super.BeforePaint(C, X, Y); ControlWidth = WinWidth/2.5; ControlLeft = (WinWidth/2 - ControlWidth)/2; ControlRight = WinWidth/2 + ControlLeft; CenterWidth = (WinWidth/7)*6; CenterPos = (WinWidth - CenterWidth)/2; EditWidth = CenterWidth - 100; ServerNameEdit.SetSize(CenterWidth, 1); ServerNameEdit.WinLeft = CenterPos; ServerNameEdit.EditBoxWidth = EditWidth; AdminNameEdit.SetSize(CenterWidth, 1); AdminNameEdit.WinLeft = CenterPos; AdminNameEdit.EditBoxWidth = EditWidth; AdminEmailEdit.SetSize(CenterWidth, 1); AdminEmailEdit.WinLeft = CenterPos; AdminEmailEdit.EditBoxWidth = EditWidth; MOTDLine1Edit.SetSize(CenterWidth, 1); MOTDLine1Edit.WinLeft = CenterPos; MOTDLine1Edit.EditBoxWidth = EditWidth; MOTDLine2Edit.SetSize(CenterWidth, 1); MOTDLine2Edit.WinLeft = CenterPos; MOTDLine2Edit.EditBoxWidth = EditWidth; MOTDLine3Edit.SetSize(CenterWidth, 1); MOTDLine3Edit.WinLeft = CenterPos; MOTDLine3Edit.EditBoxWidth = EditWidth; MOTDLine4Edit.SetSize(CenterWidth, 1); MOTDLine4Edit.WinLeft = CenterPos; MOTDLine4Edit.EditBoxWidth = EditWidth; DoUplinkCheck.SetSize(CenterWidth-EditWidth+16, 1); DoUplinkCheck.WinLeft = CenterPos; ngWorldStatsCheck.SetSize(CenterWidth-EditWidth+16, 1); ngWorldStatsCheck.WinLeft = CenterPos; LanPlayCheck.SetSize(CenterWidth-EditWidth+16, 1); LanPlayCheck.WinLeft = CenterPos; } defaultproperties { AdminEmailText="Admin Email" AdminEMailHelp="Enter an email address so users of this server can contact you." AdminNameText="Admin Name" AdminNameHelp="Enter the name of this server's administrator." MOTDLine1Text="MOTD Line 1" MOTDLine1Help="Enter a message of the day which will be presented to users upon joining your server." MOTDLine2Text="MOTD Line 2" MOTDLine2Help="Enter a message of the day which will be presented to users upon joining your server." MOTDLine3Text="MOTD Line 3" MOTDLine3Help="Enter a message of the day which will be presented to users upon joining your server." MOTDLine4Text="MOTD Line 4" MOTDLine4Help="Enter a message of the day which will be presented to users upon joining your server." ServerNameText="Server Name" ServerNameHelp="Enter the full description for your server, to appear in query tools such as UBrowser or GameSpy." DoUplinkText="Advertise Server" DoUplinkHelp="If checked, your server will be advertised to the Master Server, so your server will appear in the global server list." ngWorldStatsText="ngWorldStats Logging" ngWorldStatsHelp="If checked, your server will upload a log of gameplay to NetGamesUSA for stats collection. Check out ut.ngworldstats.com for information." LanPlayText="Optimize for LAN" LanPlayHelp="If checked, a dedicated server started will be optimized for play on a LAN." } |
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