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class UMenuTeamGameRulesCWindow extends UMenuGameRulesCWindow; // Friendly Fire Scale var UWindowHSliderControl FFSlider; var localized string FFText; var localized string FFHelp; function Created() { local int FFS; local int ControlWidth, ControlLeft, ControlRight; local int CenterWidth, CenterPos, ButtonWidth, ButtonLeft; Super.Created(); ControlWidth = WinWidth/2.5; ControlLeft = (WinWidth/2 - ControlWidth)/2; ControlRight = WinWidth/2 + ControlLeft; CenterWidth = (WinWidth/4)*3; CenterPos = (WinWidth - CenterWidth)/2; DesiredWidth = 220; DesiredHeight = 245; // Friendly Fire Scale FFSlider = UWindowHSliderControl(CreateControl(class'UWindowHSliderControl', CenterPos, ControlOffset, CenterWidth, 1)); FFSlider.SetRange(0, 10, 1); FFS = Class<TeamGame>(BotmatchParent.GameClass).Default.FriendlyFireScale * 10; FFSlider.SetValue(FFS); FFSlider.SetText(FFText$" ["$FFS*10$"%]:"); FFSlider.SetHelpText(FFHelp); FFSlider.SetFont(F_Normal); } function BeforePaint(Canvas C, float X, float Y) { local int ControlWidth, ControlLeft, ControlRight; local int CenterWidth, CenterPos, ButtonWidth, ButtonLeft; Super.BeforePaint(C, X, Y); ControlWidth = WinWidth/2.5; ControlLeft = (WinWidth/2 - ControlWidth)/2; ControlRight = WinWidth/2 + ControlLeft; CenterWidth = (WinWidth/4)*3; CenterPos = (WinWidth - CenterWidth)/2; FFSlider.SetSize(CenterWidth, 1); FFSlider.SliderWidth = 90; FFSlider.WinLeft = CenterPos; } function Notify(UWindowDialogControl C, byte E) { if (!Initialized) return; Super.Notify(C, E); switch(E) { case DE_Change: switch(C) { case FFSlider: FFChanged(); break; } } } function FFChanged() { //TeamGame(Game).FriendlyFireScale = FFSlider.GetValue() / 10; //FFSlider.SetText(FFText$" ["$int(FFSlider.GetValue()*10)$"%]:"); } defaultproperties { FFText="Friendly Fire:" FFHelp="Slide to adjust the amount of damage friendly fire imparts to other teammates." } |
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