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class UMenuWeaponPriorityCW extends UMenuDialogClientWindow; var string ListAreaClass; var UWindowHSplitter HSplitter; function Created() { Super.Created(); HSplitter = UWindowHSplitter(CreateWindow(class'UWindowHSplitter', 0, 0, WinWidth, WinHeight)); HSplitter.RightClientWindow = HSplitter.CreateWindow(class'UMenuWeaponPriorityMesh', 0, 0, 100, 100); HSplitter.LeftClientWindow = HSplitter.CreateWindow(class<UWindowWindow>(DynamicLoadObject(ListAreaClass, class'Class')), 0, 0, 100, 100, OwnerWindow); HSplitter.bRightGrow = True; HSplitter.SplitPos = 150; HSplitter.MinWinWidth = 140; } function Resized() { Super.Resized(); HSplitter.SetSize(WinWidth, WinHeight); } defaultproperties { ListAreaClass="UMenu.UMenuWeaponPriorityListArea" } |
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