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//============================================================================= // Flag3. //============================================================================= class Flag3 extends Decoration; #exec MESH IMPORT MESH=Flag3M ANIVFILE=MODELS\flag3_a.3D DATAFILE=MODELS\flag3_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Flag3M X=0 Y=100 Z=-120 YAW=64 #exec MESH SEQUENCE MESH=flag3M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=flag3M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JFlag31 FILE=MODELS\flag3.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=flag3M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=flag3M NUM=1 TEXTURE=Jflag31 defaultproperties { Physics=PHYS_Walking DrawType=DT_Mesh Mesh=LodMesh'UnrealI.Flag3M' } |
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