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//============================================================================= // Pottery2. //============================================================================= class Pottery2 extends Vase; #exec MESH IMPORT MESH=Pottery2M ANIVFILE=MODELS\pot2_a.3D DATAFILE=MODELS\pot2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Pottery2M X=0 Y=0 Z=110 YAW=64 #exec MESH SEQUENCE MESH=Pottery2M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Pottery2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPottery21 FILE=MODELS\pot2.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=Pottery2M X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=Pottery2M NUM=1 TEXTURE=JPottery21 defaultproperties { Mesh=LodMesh'UnrealShare.Pottery2M' CollisionRadius=14.000000 CollisionHeight=22.000000 } |
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