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//============================================================================= // TinyBurst. //============================================================================= class TinyBurst extends Effects; #exec MESH IMPORT MESH=TBurst ANIVFILE=MODELS\TBurst_a.3D DATAFILE=MODELS\TBurst_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TBurst X=0 Y=0 Z=-0 YAW=0 PITCH=-64 #exec MESH SEQUENCE MESH=TBurst SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=TBurst SEQ=Explosion STARTFRAME=0 NUMFRAMES=2 #exec TEXTURE IMPORT NAME=Jflakshel1 FILE=MODELS\FlakShel.PCX GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=TBurst X=0.05 Y=0.05 Z=0.1 #exec MESHMAP SETTEXTURE MESHMAP=TBurst NUM=1 TEXTURE=Jflakshel1 simulated function PostBeginPlay() { Super.PostBeginPlay(); if ( Level.NetMode != NM_DedicatedServer ) { PlayAnim ( 'Explosion', 0.3 ); PlaySound (EffectSound1); } MakeNoise (0.5); } simulated function AnimEnd() { Destroy(); } defaultproperties { RemoteRole=ROLE_SimulatedProxy LifeSpan=3.000000 DrawType=DT_Mesh Mesh=LodMesh'UnrealShare.TBurst' AmbientGlow=157 bUnlit=True bNoSmooth=True LightType=LT_Steady LightBrightness=140 LightHue=29 LightSaturation=160 LightRadius=3 } |
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