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//============================================================================= // ChunkTrail. //============================================================================= class ChunkTrail extends Effects; #exec OBJ LOAD FILE=textures\flakGlow.utx PACKAGE=Botpack.FlakGlow defaultproperties { bTrailerSameRotation=True Physics=PHYS_Trailer RemoteRole=ROLE_None LifeSpan=0.500000 DrawType=DT_SpriteAnimOnce Style=STY_Translucent Sprite=Texture'Botpack.FlakGlow.fglow_a00' Texture=Texture'Botpack.FlakGlow.fglow_a00' Skin=Texture'Botpack.FlakGlow.fglow_a00' DrawScale=0.350000 ScaleGlow=0.600000 bUnlit=True Mass=30.000000 } |
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