- Extends
- Bitmap
- Modifiers
- safereplace native noexport
Core.Object
|
+-- Engine.Bitmap
|
+-- Engine.Texture
Direct Known Subclasses:
FractalTexture, ScriptedTexture
Inherited Variables from Engine.Bitmap |
Format, InternalTime[2], MaxColor, MipZero, Palette, UBits, UClamp, USize, VBits, VClamp, VSize |
Enumerations Summary |
ELODSet LODSET_None,
LODSET_World,
LODSET_Skin,
|
Inherited Functions from Core.Object |
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, StaticSaveConfig, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var transient float Accumulator;
var bool bDirtyShadows;
var bool bGouraud;
var private bool bHasComp;
var bool bHighLedge;
var bool bHighShadowDetail;
var bool bInvisible;
var bool bLowShadowDetail;
var const bool bMirrored;
var bool bNoMerge;
var bool bNotSolid;
var private bool bParametric;
var bool bPortal;
var private bool bRealtime;
var private transient bool bRealtimeChanged;
var bool bSemisolid;
var bool bSpecialLit;
var const bool bX2;
var const bool bX3;
var const bool bX4;
var const bool bX5;
var const bool bX6;
var const bool bX7;
var private native const array<int> CompMips;
var private native const array<int> Mips;
var transient byte PrimeCurrent;
Animation
var(Animation) float MaxFrameRate;
var(Animation) float MinFrameRate;
var(Animation) byte PrimeCount;
Quality
var(Quality) private bool bHighColorQuality;
var(Quality) private bool bHighTextureQuality;
Surface
var(Surface) bool bAutoUPan;
var(Surface) bool bAutoVPan;
var(Surface) bool bBigWavy;
var(Surface) bool bCloudWavy;
var(Surface) bool bEnvironment;
var(Surface) bool bFakeBackdrop;
var(Surface) editconst bool bMasked;
var(Surface) bool bModulate;
var(Surface) bool bNoSmooth;
var(Surface) bool bSmallWavy;
var(Surface) bool bTransparent;
var(Surface) bool bTwoSided;
var(Surface) bool bUnlit;
var(Surface) bool bWaterWavy;
Texture
enum ELODSet
{
LODSET_None,
LODSET_World,
LODSET_Skin,
};
defaultproperties
{
Diffuse=1.000000
Specular=1.000000
DrawScale=1.000000
Friction=1.000000
MipMult=1.000000
LODSet=LODSET_World
}
|
Creation time: Fr 7.6.2013 13:15:05.598 - Created with
UnCodeX