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class DirectionalBlast expands Scorch; #exec TEXTURE IMPORT NAME=directionalblast FILE=TEXTURES\DECALS\Blast2-S.PCX LODSET=2 simulated event BeginPlay() { SetTimer(1.0, false); } simulated function AttachToSurface() { } simulated function DirectionalAttach(vector Dir, vector Norm) { SetRotation(rotator(Norm)); if( AttachDecal(100, Dir) == None ) // trace 100 units ahead in direction of current rotation { //Log("Couldn't set decal to surface"); Destroy(); } } defaultproperties { Texture=Texture'Botpack.DirectionalBlast' DrawScale=1.300000 } |
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