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Botpack.DirectionalBlast


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class DirectionalBlast expands Scorch;

#exec TEXTURE IMPORT NAME=directionalblast FILE=TEXTURES\DECALS\Blast2-S.PCX LODSET=2

simulated event BeginPlay()
{
    SetTimer(1.0, false);
}

simulated function AttachToSurface()
{
}

simulated function DirectionalAttach(vector Dir, vector Norm)
{
    SetRotation(rotator(Norm));
    if( AttachDecal(100, Dir) == None ) // trace 100 units ahead in direction of current rotation
    {
        //Log("Couldn't set decal to surface");
        Destroy();
    }
}

defaultproperties
{
     Texture=Texture'Botpack.DirectionalBlast'
     DrawScale=1.300000
}

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Class file time: Do 19.5.2005 19:42:14.000 - Creation time: Fr 7.6.2013 13:15:39.173 - Created with UnCodeX