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//============================================================================= // fighter2. //============================================================================= class Fighter2 extends UT_Decoration; #exec MESH IMPORT MESH=fighter2M ANIVFILE=MODELS\fighter2_a.3D DATAFILE=MODELS\fighter2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=fighter2M X=0 Y=0 Z=0 PITCH=0 #exec MESH SEQUENCE MESH=fighter2M SEQ=All STARTFRAME=0 NUMFRAMES=80 #exec MESH SEQUENCE MESH=fighter2M SEQ=Sway STARTFRAME=0 NUMFRAMES=80 #exec TEXTURE IMPORT NAME=Jff2 FILE=MODELS\fighter2.pcx GROUP=Skins LODSET=2 #exec MESHMAP SCALE MESHMAP=fighter2M X=0.3 Y=0.3 Z=0.6 #exec MESHMAP SETTEXTURE MESHMAP=fighter2M NUM=1 TEXTURE=Jff2 function beginPlay() { loopanim('sway',0.4); animframe = FRand(); } defaultproperties { bStatic=False DrawType=DT_Mesh Mesh=LodMesh'Botpack.fighter2M' } |
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