Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 |
//============================================================================= // NoRedeemer. // removes all redeemers //============================================================================= class NoRedeemer expands Mutator; function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if ( Other.IsA('WarHeadLauncher') ) return false; return true; } defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |