- Extends
- Object
- Modifiers
- abstract native nativereplication
Core.Object
|
+-- Engine.Actor
Direct Known Subclasses:
Brush, DamageType, Decal, Decoration, Effects, HUD, Info, Inventory, Keypoint, Light, Menu, NavigationPoint, Pawn, Projectile, ShareSounds, SpawnNotify, Triggers
Enumerations Summary |
EDodgeDir DODGE_None,
DODGE_Left,
DODGE_Right,
DODGE_Forward,
DODGE_Back,
DODGE_Active,
DODGE_Done |
EDrawType DT_None,
DT_Sprite,
DT_Mesh,
DT_Brush,
DT_RopeSprite,
DT_VerticalSprite,
DT_Terraform,
DT_SpriteAnimOnce,
|
EInputAction IST_None,
IST_Press,
IST_Hold,
IST_Release,
IST_Axis,
|
EInputKey IK_None,
IK_LeftMouse,
IK_RightMouse,
IK_Cancel,
IK_MiddleMouse,
IK_Unknown05,
IK_Unknown06,
IK_Unknown07,
IK_Backspace,
IK_Tab,
IK_Unknown0A,
IK_Unknown0B,
IK_Unknown0C,
IK_Enter,
IK_Unknown0E,
IK_Unknown0F,
IK_Shift,
IK_Ctrl,
IK_Alt,
IK_Pause,
IK_CapsLock,
IK_Unknown15,
IK_Unknown16,
IK_Unknown17,
IK_Unknown18,
IK_Unknown19,
IK_Unknown1A,
IK_Escape,
IK_Unknown1C,
IK_Unknown1D,
IK_Unknown1E,
IK_Unknown1F,
IK_Space,
IK_PageUp,
IK_PageDown,
IK_End,
IK_Home,
IK_Left,
IK_Up,
IK_Right,
IK_Down,
IK_Select,
IK_Print,
IK_Execute,
IK_PrintScrn,
IK_Insert,
IK_Delete,
IK_Help,
IK_0,
IK_1,
IK_2,
IK_3,
IK_4,
IK_5,
IK_6,
IK_7,
IK_8,
IK_9,
IK_Unknown3A,
IK_Unknown3B,
IK_Unknown3C,
IK_Unknown3D,
IK_Unknown3E,
IK_Unknown3F,
IK_Unknown40,
IK_A,
IK_B,
IK_C,
IK_D,
IK_E,
IK_F,
IK_G,
IK_H,
IK_I,
IK_J,
IK_K,
IK_L,
IK_M,
IK_N,
IK_O,
IK_P,
IK_Q,
IK_R,
IK_S,
IK_T,
IK_U,
IK_V,
IK_W,
IK_X,
IK_Y,
IK_Z,
IK_Unknown5B,
IK_Unknown5C,
IK_Unknown5D,
IK_Unknown5E,
IK_Unknown5F,
IK_NumPad0,
IK_NumPad1,
IK_NumPad2,
IK_NumPad3,
IK_NumPad4,
IK_NumPad5,
IK_NumPad6,
IK_NumPad7,
IK_NumPad8,
IK_NumPad9,
IK_GreyStar,
IK_GreyPlus,
IK_Separator,
IK_GreyMinus,
IK_NumPadPeriod,
IK_GreySlash,
IK_F1,
IK_F2,
IK_F3,
IK_F4,
IK_F5,
IK_F6,
IK_F7,
IK_F8,
IK_F9,
IK_F10,
IK_F11,
IK_F12,
IK_F13,
IK_F14,
IK_F15,
IK_F16,
IK_F17,
IK_F18,
IK_F19,
IK_F20,
IK_F21,
IK_F22,
IK_F23,
IK_F24,
IK_Unknown88,
IK_Unknown89,
IK_Unknown8A,
IK_Unknown8B,
IK_Unknown8C,
IK_Unknown8D,
IK_Unknown8E,
IK_Unknown8F,
IK_NumLock,
IK_ScrollLock,
IK_Unknown92,
IK_Unknown93,
IK_Unknown94,
IK_Unknown95,
IK_Unknown96,
IK_Unknown97,
IK_Unknown98,
IK_Unknown99,
IK_Unknown9A,
IK_Unknown9B,
IK_Unknown9C,
IK_Unknown9D,
IK_Unknown9E,
IK_Unknown9F,
IK_LShift,
IK_RShift,
IK_LControl,
IK_RControl,
IK_UnknownA4,
IK_UnknownA5,
IK_UnknownA6,
IK_UnknownA7,
IK_UnknownA8,
IK_UnknownA9,
IK_UnknownAA,
IK_UnknownAB,
IK_UnknownAC,
IK_UnknownAD,
IK_UnknownAE,
IK_UnknownAF,
IK_UnknownB0,
IK_UnknownB1,
IK_UnknownB2,
IK_UnknownB3,
IK_UnknownB4,
IK_UnknownB5,
IK_UnknownB6,
IK_UnknownB7,
IK_UnknownB8,
IK_UnknownB9,
IK_Semicolon,
IK_Equals,
IK_Comma,
IK_Minus,
IK_Period,
IK_Slash,
IK_Tilde,
IK_UnknownC1,
IK_UnknownC2,
IK_UnknownC3,
IK_UnknownC4,
IK_UnknownC5,
IK_UnknownC6,
IK_UnknownC7,
IK_Joy1,
IK_Joy2,
IK_Joy3,
IK_Joy4,
IK_Joy5,
IK_Joy6,
IK_Joy7,
IK_Joy8,
IK_Joy9,
IK_Joy10,
IK_Joy11,
IK_Joy12,
IK_Joy13,
IK_Joy14,
IK_Joy15,
IK_Joy16,
IK_UnknownD8,
IK_UnknownD9,
IK_UnknownDA,
IK_LeftBracket,
IK_Backslash,
IK_RightBracket,
IK_SingleQuote,
IK_UnknownDF,
IK_JoyX,
IK_JoyY,
IK_JoyZ,
IK_JoyR,
IK_MouseX,
IK_MouseY,
IK_MouseZ,
IK_MouseW,
IK_JoyU,
IK_JoyV,
IK_UnknownEA,
IK_UnknownEB,
IK_MouseWheelUp,
IK_MouseWheelDown,
IK_Unknown10E,
UK_Unknown10F,
IK_JoyPovUp,
IK_JoyPovDown,
IK_JoyPovLeft,
IK_JoyPovRight,
IK_UnknownF4,
IK_UnknownF5,
IK_Attn,
IK_CrSel,
IK_ExSel,
IK_ErEof,
IK_Play,
IK_Zoom,
IK_NoName,
IK_PA1,
IK_OEMClear |
ELightEffect LE_None,
LE_TorchWaver,
LE_FireWaver,
LE_WateryShimmer,
LE_Searchlight,
LE_SlowWave,
LE_FastWave,
LE_CloudCast,
LE_StaticSpot,
LE_Shock,
LE_Disco,
LE_Warp,
LE_Spotlight,
LE_NonIncidence,
LE_Shell,
LE_OmniBumpMap,
LE_Interference,
LE_Cylinder,
LE_Rotor,
LE_Unused |
ELightType LT_None,
LT_Steady,
LT_Pulse,
LT_Blink,
LT_Flicker,
LT_Strobe,
LT_BackdropLight,
LT_SubtlePulse,
LT_TexturePaletteOnce,
LT_TexturePaletteLoop |
EMusicTransition MTRAN_None,
MTRAN_Instant,
MTRAN_Segue,
MTRAN_Fade,
MTRAN_FastFade,
MTRAN_SlowFade,
|
ENetRole ROLE_None,
ROLE_DumbProxy,
ROLE_SimulatedProxy,
ROLE_AutonomousProxy,
ROLE_Authority,
|
EPhysics PHYS_None,
PHYS_Walking,
PHYS_Falling,
PHYS_Swimming,
PHYS_Flying,
PHYS_Rotating,
PHYS_Projectile,
PHYS_Rolling,
PHYS_Interpolating,
PHYS_MovingBrush,
PHYS_Spider,
PHYS_Trailer |
ERenderStyle STY_None,
STY_Normal,
STY_Masked,
STY_Translucent,
STY_Modulated,
|
ESoundSlot SLOT_None,
SLOT_Misc,
SLOT_Pain,
SLOT_Interact,
SLOT_Ambient,
SLOT_Talk,
SLOT_Interface,
|
ETravelType TRAVEL_Absolute,
TRAVEL_Partial,
TRAVEL_Relative,
|
Functions Summary |
 | color | * (float A, color B)
|
 | color | * (color A, float B)
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 | color | + (color A, color B)
|
 | color | - (color A, color B)
|
 | | AllActors (class<actor> BaseClass, out actor Actor, optional name MatchTag)
|
 | | AnimEnd ()
|
 | | Attach (Actor Other)
|
 | | AutonomousPhysics (float DeltaSeconds)
|
 | | BaseChange ()
|
 | | BasedActors (class<actor> BaseClass, out actor Actor)
|
 | | BecomeViewTarget ()
|
 | | BeginEvent ()
|
 | | BeginPlay ()
|
 | | BroadcastLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
|
 | | BroadcastMessage (coerce string Msg, optional bool bBeep, optional name Type ))
|
 | | Bump (Actor Other)
|
 | | ChildActors (class<actor> BaseClass, out actor Actor)
|
 | string | ConsoleCommand (string Command)
|
 | | DemoPlaySound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)
|
 | bool | Destroy ()
|
 | | Destroyed ()
|
 | | Detach (Actor Other)
|
 | | EncroachedBy (actor Other)
|
 | bool | EncroachingOn (actor Other)
|
 | | EndedRotation ()
|
 | | EndEvent ()
|
 | | Error (coerce string S)
|
 | | Expired ()
|
 | | Falling ()
|
 | bool | FastTrace (vector TraceEnd, optional vector TraceStart)
|
 | | FellOutOfWorld ()))
|
 | | FinishAnim ()
|
 | | FinishInterpolation ()
|
 | | GainedChild (Actor Other)
|
 | name | GetAnimGroup (name Sequence)
|
 | bool | GetCacheEntry (int Num, out string GUID, out string Filename)
|
 | String | GetHumanName ()))
|
 | String | GetItemName (string FullName ))
|
 | string | GetMapName (string NameEnding, string MapName, int Dir)
|
 | string | GetNextInt (string ClassName, int Num)
|
 | | GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
|
 | | GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
|
 | float | GetSoundDuration (sound Sound)
|
 | string | GetURLMap ()
|
 | bool | HasAnim (name Sequence)
|
 | | HitWall (vector HitNormal, actor HitWall)
|
 | | HurtRadius (float DamageAmount, float DamageRadius, name DamageName, float Momentum, vector HitLocation ))
|
 | | InterpolateEnd (actor Other)
|
 | bool | IsAnimating ()
|
 | | KillCredit (Actor Other)
|
 | | KilledBy (pawn EventInstigator)
|
 | | Landed (vector HitNormal)
|
 | | LinkSkelAnim (Animation Anim)
|
 | | LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional float MinRate)
|
 | | LostChild (Actor Other)
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 | | MakeNoise (float Loudness)
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 | bool | Move (vector Delta)
|
 | bool | MoveCacheEntry (string GUID, optional string NewFilename)
|
 | bool | MoveSmooth (vector Delta)
|
 | | PlayAnim (name Sequence, optional float Rate, optional float TweenTime)
|
 | bool | PlayerCanSeeMe ()
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 | | PlayOwnedSound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)
|
 | | PlaySound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch)
|
 | | PostBeginPlay ()
|
 | | PostNetBeginPlay ()
|
 | | PostTeleport (Teleporter OutTeleporter)
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 | | PostTouch (Actor Other)
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 | | PreBeginPlay ()))
|
 | bool | PreTeleport (Teleporter InTeleporter)
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 | | RadiusActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc)
|
 | | RenderOverlays (canvas Canvas)
|
 | | RenderTexture (ScriptedTexture Tex)
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 | | SetBase (actor NewBase)
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 | | SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
|
 | bool | SetCollisionSize (float NewRadius, float NewHeight)
|
 | | SetDefaultDisplayProperties ()))
|
 | | SetDisplayProperties (ERenderStyle NewStyle, texture NewTexture, bool bLighting, bool bEnviroMap ))
|
 | | SetInitialState ()))
|
 | bool | SetLocation (vector NewLocation)
|
 | | SetOwner (actor NewOwner)
|
 | | SetPhysics (EPhysics newPhysics)
|
 | bool | SetRotation (rotator NewRotation)
|
 | | SetTimer (float NewTimerRate, bool bLoop)
|
 | | Sleep (float Seconds)
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 | actor | Spawn (class SpawnClass, optional actor SpawnOwner, optional name SpawnTag, optional vector SpawnLocation, optional rotator SpawnRotation)
|
 | | Spawned ()
|
 | Actor | SpecialHandling (Pawn Other)
|
 | | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType)
|
 | | Tick (float DeltaTime)
|
 | | Timer ()
|
 | | Touch (Actor Other)
|
 | | TouchingActors (class<actor> BaseClass, out actor Actor)
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 | Actor | Trace (out vector HitLocation, out vector HitNormal, vector TraceEnd, optional vector TraceStart, optional bool bTraceActors, optional vector Extent)
|
 | | TraceActors (class<actor> BaseClass, out actor Actor, out vector HitLoc, out vector HitNorm, vector End, optional vector Start, optional vector Extent)
|
 | | TravelPostAccept ()
|
 | | TravelPreAccept ()
|
 | | Trigger (Actor Other, Pawn EventInstigator)
|
 | | TweenAnim (name Sequence, float Time)
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 | | UnTouch (Actor Other)
|
 | | UnTrigger (Actor Other, Pawn EventInstigator)
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 | | VisibleActors (class<actor> BaseClass, out actor Actor, optional float Radius, optional vector Loc)
|
 | | VisibleCollidingActors (class<actor> BaseClass, out actor Actor, optional float Radius, optional vector Loc, optional bool bIgnoreHidden)
|
 | | ZoneChange (ZoneInfo NewZone)
|
Inherited Functions from Core.Object |
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, StaticSaveConfig, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var float AnimLast;
var float AnimMinRate;
var Const bool bAlwaysTick;
var bool bAnimByOwner;
var bool bAnimFinished;
var bool bAnimLoop;
var bool bAnimNotify;
var transient const bool bAssimilated;
var bool bCarriedItem;
var bool bClientAnim;
var const bool bClientDemoNetFunc;
var const bool bClientDemoRecording;
var const bool bDeleteMe;
var const bool bDemoRecording;
var bool bDynamicLight;
var bool bEdLocked;
var transient bool bEdSnap;
var bool bForcePhysicsUpdate;
var const bool bHighlighted;
var bool bHurtEntry;
var bool bInterpolating;
var Const bool bIsMover;
var const bool bIsPawn;
var const bool bJustTeleported;
var transient bool bLightChanged;
var const bool bMemorized;
var const bool bNetFeel;
var const bool bNetHear;
var const bool bNetInitial;
var const bool bNetOwner;
var const bool bNetRelevant;
var const bool bNetSee;
var bool bReplicateInstigator;
var const export model Brush;
var bool bScriptInitialized;
var const bool bSelected;
var bool bSimFall;
var const bool bSimulatedPawn;
var transient const bool bTempEditor;
var transient const bool bTicked;
var bool bTimerLoop;
var bool bTrailerPrePivot;
var bool bTrailerSameRotation;
var const transient int CollisionTag;
var const transient int ExtraTag;
var const actor LatentActor;
var const byte LatentByte;
var const float LatentFloat;
var const int LatentInt;
var const transient int LightingTag;
var const byte MiscNumber;
var const transient int NetTag;
var float OldAnimRate;
var const transient int OtherTag;
var float PhysAlpha;
var float PhysRate;
var Animation SkelAnim;
var const transient int SpecialTag;
var const byte StandingCount;
var const float TimerCounter;
var float TimerRate;
var const actor Touching[
4];
var float TweenRate;
var transient const Level XLevel;
Advanced
var(Advanced) bool bAlwaysRelevant;
var(Advanced) bool bCanTeleport;
var(Advanced) bool bCollideWhenPlacing;
var(Advanced) bool bDirectional;
var(Advanced) bool bEdShouldSnap;
var(Advanced) bool bForceStasis;
var(Advanced) bool bGameRelevant;
var(Advanced) bool bHidden;
var(Advanced) bool bHiddenEd;
var(Advanced) bool bHighDetail;
var(Advanced) bool bIsItemGoal;
var(Advanced) bool bIsKillGoal;
var(Advanced) bool bIsSecretGoal;
var(Advanced) bool bMovable;
var(Advanced) const bool bNetOptional;
var(Advanced) const bool bNetTemporary;
var(Advanced) const bool bNoDelete;
var(Advanced) bool bOnlyOwnerSee;
var(Advanced) bool bOwnerNoSee;
var(Advanced) bool bStasis;
var(Advanced) const bool bStatic;
var(Advanced) bool bTravel;
var(Advanced) float LifeSpan;
Collision
var(Collision) bool bBlockActors;
var(Collision) bool bBlockPlayers;
var(Collision) const bool bCollideActors;
var(Collision) bool bCollideWorld;
var(Collision) bool bProjTarget;
var(Collision) const float CollisionHeight;
var(Collision) const float CollisionRadius;
Display
var(Display) byte AmbientGlow;
var(Display) float AnimFrame;
var(Display) float AnimRate;
var(Display) name AnimSequence;
var(Display) bool bFilterByVolume;
var(Display) bool bMeshCurvy;
var(Display) bool bMeshEnviroMap;
var(Display) bool bNoSmooth;
var(Display) bool bParticles;
var(Display) bool bRandomFrame;
var(Display) bool bShadowCast;
var(Display) bool bUnlit;
var(Display) float DrawScale;
var(Display) byte Fatness;
var(Display) float LODBias;
var(Display) mesh Mesh;
var(Display)
texture MultiSkins[
8];
var(Display) float ScaleGlow;
var(Display) float SpriteProjForward;
var(Display) float VisibilityHeight;
var(Display) float VisibilityRadius;
Events
var(Events) name Event;
var(Events) name Tag;
Filter
var(Filter) bool bDifficulty0;
var(Filter) bool bDifficulty1;
var(Filter) bool bDifficulty2;
var(Filter) bool bDifficulty3;
var(Filter) bool bNet;
var(Filter) bool bNetSpecial;
var(Filter) bool bSinglePlayer;
var(Filter) float OddsOfAppearing;
LightColor
var(LightColor) byte LightBrightness;
var(LightColor) byte LightHue;
var(LightColor) byte LightSaturation;
Lighting
var(Lighting) bool bActorShadows;
var(Lighting) bool bCorona;
var(Lighting) bool bLensFlare;
var(Lighting) bool bSpecialLit;
var(Lighting) byte LightPeriod;
var(Lighting) byte LightPhase;
var(Lighting) byte LightRadius;
var(Lighting) byte VolumeBrightness;
var(Lighting) byte VolumeFog;
var(Lighting) byte VolumeRadius;
Movement
var(Movement) name AttachTag;
var(Movement) bool bBounce;
var(Movement) bool bFixedRotationDir;
var(Movement) bool bRotateToDesired;
var(Movement) float Buoyancy;
var(Movement)
rotator DesiredRotation;
var(Movement)
const vector Location;
var(Movement) float Mass;
var(Movement)
const rotator Rotation;
var(Movement)
rotator RotationRate;
var(Movement)
vector Velocity;
Networking
var(Networking) float NetPriority;
var(Networking) float NetUpdateFrequency;
Object
var(
Object)
name InitialState;
Sound
var(Sound) byte SoundPitch;
var(Sound) byte SoundRadius;
var(Sound) byte SoundVolume;
var(Sound) float TransientSoundRadius;
var(Sound) float TransientSoundVolume;
enum EDodgeDir
{
DODGE_None,
DODGE_Left,
DODGE_Right,
DODGE_Forward,
DODGE_Back,
DODGE_Active,
DODGE_Done
};
enum EDrawType
{
DT_None,
DT_Sprite,
DT_Mesh,
DT_Brush,
DT_RopeSprite,
DT_VerticalSprite,
DT_Terraform,
DT_SpriteAnimOnce,
};
enum EInputAction
{
IST_None,
IST_Press,
IST_Hold,
IST_Release,
IST_Axis,
};
enum EInputKey
{
IK_None,
IK_LeftMouse,
IK_RightMouse,
IK_Cancel,
IK_MiddleMouse,
IK_Unknown05,
IK_Unknown06,
IK_Unknown07,
IK_Backspace,
IK_Tab,
IK_Unknown0A,
IK_Unknown0B,
IK_Unknown0C,
IK_Enter,
IK_Unknown0E,
IK_Unknown0F,
IK_Shift,
IK_Ctrl,
IK_Alt,
IK_Pause,
IK_CapsLock,
IK_Unknown15,
IK_Unknown16,
IK_Unknown17,
IK_Unknown18,
IK_Unknown19,
IK_Unknown1A,
IK_Escape,
IK_Unknown1C,
IK_Unknown1D,
IK_Unknown1E,
IK_Unknown1F,
IK_Space,
IK_PageUp,
IK_PageDown,
IK_End,
IK_Home,
IK_Left,
IK_Up,
IK_Right,
IK_Down,
IK_Select,
IK_Print,
IK_Execute,
IK_PrintScrn,
IK_Insert,
IK_Delete,
IK_Help,
IK_0,
IK_1,
IK_2,
IK_3,
IK_4,
IK_5,
IK_6,
IK_7,
IK_8,
IK_9,
IK_Unknown3A,
IK_Unknown3B,
IK_Unknown3C,
IK_Unknown3D,
IK_Unknown3E,
IK_Unknown3F,
IK_Unknown40,
IK_A,
IK_B,
IK_C,
IK_D,
IK_E,
IK_F,
IK_G,
IK_H,
IK_I,
IK_J,
IK_K,
IK_L,
IK_M,
IK_N,
IK_O,
IK_P,
IK_Q,
IK_R,
IK_S,
IK_T,
IK_U,
IK_V,
IK_W,
IK_X,
IK_Y,
IK_Z,
IK_Unknown5B,
IK_Unknown5C,
IK_Unknown5D,
IK_Unknown5E,
IK_Unknown5F,
IK_NumPad0,
IK_NumPad1,
IK_NumPad2,
IK_NumPad3,
IK_NumPad4,
IK_NumPad5,
IK_NumPad6,
IK_NumPad7,
IK_NumPad8,
IK_NumPad9,
IK_GreyStar,
IK_GreyPlus,
IK_Separator,
IK_GreyMinus,
IK_NumPadPeriod,
IK_GreySlash,
IK_F1,
IK_F2,
IK_F3,
IK_F4,
IK_F5,
IK_F6,
IK_F7,
IK_F8,
IK_F9,
IK_F10,
IK_F11,
IK_F12,
IK_F13,
IK_F14,
IK_F15,
IK_F16,
IK_F17,
IK_F18,
IK_F19,
IK_F20,
IK_F21,
IK_F22,
IK_F23,
IK_F24,
IK_Unknown88,
IK_Unknown89,
IK_Unknown8A,
IK_Unknown8B,
IK_Unknown8C,
IK_Unknown8D,
IK_Unknown8E,
IK_Unknown8F,
IK_NumLock,
IK_ScrollLock,
IK_Unknown92,
IK_Unknown93,
IK_Unknown94,
IK_Unknown95,
IK_Unknown96,
IK_Unknown97,
IK_Unknown98,
IK_Unknown99,
IK_Unknown9A,
IK_Unknown9B,
IK_Unknown9C,
IK_Unknown9D,
IK_Unknown9E,
IK_Unknown9F,
IK_LShift,
IK_RShift,
IK_LControl,
IK_RControl,
IK_UnknownA4,
IK_UnknownA5,
IK_UnknownA6,
IK_UnknownA7,
IK_UnknownA8,
IK_UnknownA9,
IK_UnknownAA,
IK_UnknownAB,
IK_UnknownAC,
IK_UnknownAD,
IK_UnknownAE,
IK_UnknownAF,
IK_UnknownB0,
IK_UnknownB1,
IK_UnknownB2,
IK_UnknownB3,
IK_UnknownB4,
IK_UnknownB5,
IK_UnknownB6,
IK_UnknownB7,
IK_UnknownB8,
IK_UnknownB9,
IK_Semicolon,
IK_Equals,
IK_Comma,
IK_Minus,
IK_Period,
IK_Slash,
IK_Tilde,
IK_UnknownC1,
IK_UnknownC2,
IK_UnknownC3,
IK_UnknownC4,
IK_UnknownC5,
IK_UnknownC6,
IK_UnknownC7,
IK_Joy1,
IK_Joy2,
IK_Joy3,
IK_Joy4,
IK_Joy5,
IK_Joy6,
IK_Joy7,
IK_Joy8,
IK_Joy9,
IK_Joy10,
IK_Joy11,
IK_Joy12,
IK_Joy13,
IK_Joy14,
IK_Joy15,
IK_Joy16,
IK_UnknownD8,
IK_UnknownD9,
IK_UnknownDA,
IK_LeftBracket,
IK_Backslash,
IK_RightBracket,
IK_SingleQuote,
IK_UnknownDF,
IK_JoyX,
IK_JoyY,
IK_JoyZ,
IK_JoyR,
IK_MouseX,
IK_MouseY,
IK_MouseZ,
IK_MouseW,
IK_JoyU,
IK_JoyV,
IK_UnknownEA,
IK_UnknownEB,
IK_MouseWheelUp,
IK_MouseWheelDown,
IK_Unknown10E,
UK_Unknown10F,
IK_JoyPovUp,
IK_JoyPovDown,
IK_JoyPovLeft,
IK_JoyPovRight,
IK_UnknownF4,
IK_UnknownF5,
IK_Attn,
IK_CrSel,
IK_ExSel,
IK_ErEof,
IK_Play,
IK_Zoom,
IK_NoName,
IK_PA1,
IK_OEMClear
};
enum ELightEffect
{
LE_None,
LE_TorchWaver,
LE_FireWaver,
LE_WateryShimmer,
LE_Searchlight,
LE_SlowWave,
LE_FastWave,
LE_CloudCast,
LE_StaticSpot,
LE_Shock,
LE_Disco,
LE_Warp,
LE_Spotlight,
LE_NonIncidence,
LE_Shell,
LE_OmniBumpMap,
LE_Interference,
LE_Cylinder,
LE_Rotor,
LE_Unused
};
enum ELightType
{
LT_None,
LT_Steady,
LT_Pulse,
LT_Blink,
LT_Flicker,
LT_Strobe,
LT_BackdropLight,
LT_SubtlePulse,
LT_TexturePaletteOnce,
LT_TexturePaletteLoop
};
enum EMusicTransition
{
MTRAN_None,
MTRAN_Instant,
MTRAN_Segue,
MTRAN_Fade,
MTRAN_FastFade,
MTRAN_SlowFade,
};
enum ENetRole
{
ROLE_None,
ROLE_DumbProxy,
ROLE_SimulatedProxy,
ROLE_AutonomousProxy,
ROLE_Authority,
};
enum EPhysics
{
PHYS_None,
PHYS_Walking,
PHYS_Falling,
PHYS_Swimming,
PHYS_Flying,
PHYS_Rotating,
PHYS_Projectile,
PHYS_Rolling,
PHYS_Interpolating,
PHYS_MovingBrush,
PHYS_Spider,
PHYS_Trailer
};
enum ERenderStyle
{
STY_None,
STY_Normal,
STY_Masked,
STY_Translucent,
STY_Modulated,
};
enum ESoundSlot
{
SLOT_None,
SLOT_Misc,
SLOT_Pain,
SLOT_Interact,
SLOT_Ambient,
SLOT_Talk,
SLOT_Interface,
};
enum ETravelType
{
TRAVEL_Absolute,
TRAVEL_Partial,
TRAVEL_Relative,
};
native(
550)
static final operator color * (
float A,
color B )
native(
552)
static final operator color * (
color A,
float B )
native(
304)
final iterator function AllActors (
class<
actor> BaseClass,
out actor Actor,
optional name MatchTag )
event AnimEnd ( )
event Attach (
Actor Other )
native(3971) final function AutonomousPhysics ( float DeltaSeconds )
event BaseChange ( )
native(
306)
final iterator function BasedActors (
class<
actor> BaseClass,
out actor Actor )
function BecomeViewTarget ( )
event BeginEvent ( )
event BeginPlay ( )
BroadcastLocalizedMessage Source code
event BroadcastMessage ( coerce string Msg, optional bool bBeep, optional name Type ) )
event Bump (
Actor Other )
native(
305)
final iterator function ChildActors (
class<
actor> BaseClass,
out actor Actor )
native function string ConsoleCommand ( string Command )
native simulated event DemoPlaySound (
sound Sound,
optional ESoundSlot Slot,
optional float Volume,
optional bool bNoOverride,
optional float Radius,
optional float Pitch )
native(279) final function bool Destroy ( )
event Destroyed ( )
event Detach (
Actor Other )
event EncroachedBy (
actor Other )
event bool EncroachingOn (
actor Other )
event EndedRotation ( )
event EndEvent ( )
native(233) final function Error ( coerce string S )
event Expired ( )
event Falling ( )
native(
548)
final function bool FastTrace (
vector TraceEnd,
optional vector TraceStart )
event FellOutOfWorld ( ) )
native(261) final latent function FinishAnim ( )
native(301) final latent function FinishInterpolation ( )
event GainedChild (
Actor Other )
native(293) final function name GetAnimGroup ( name Sequence )
native final function bool GetCacheEntry ( int Num, out string GUID, out string Filename )
function String GetHumanName ( ) )
function String GetItemName ( string FullName ) )
native(539) final function string GetMapName ( string NameEnding, string MapName, int Dir )
native final function string GetNextInt ( string ClassName, int Num )
native final function GetNextIntDesc ( string ClassName, int Num, out string Entry, out string Description )
native(545) final function GetNextSkin ( string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc )
native final function float GetSoundDuration ( sound Sound )
native(547) final function string GetURLMap ( )
native(263) final function bool HasAnim ( name Sequence )
final function HurtRadius (
float DamageAmount,
float DamageRadius,
name DamageName,
float Momentum,
vector HitLocation ) )
event InterpolateEnd (
actor Other )
native(282) final function bool IsAnimating ( )
event KillCredit (
Actor Other )
event KilledBy (
pawn EventInstigator )
event Landed (
vector HitNormal )
native final function LinkSkelAnim ( Animation Anim )
native(260) final function LoopAnim ( name Sequence, optional float Rate, optional float TweenTime, optional float MinRate )
event LostChild (
Actor Other )
native(512) final function MakeNoise ( float Loudness )
native(
266)
final function bool Move (
vector Delta )
native final function bool MoveCacheEntry ( string GUID, optional string NewFilename )
native(
3969)
final function bool MoveSmooth (
vector Delta )
native(259) final function PlayAnim ( name Sequence, optional float Rate, optional float TweenTime )
native(532) final function bool PlayerCanSeeMe ( )
native simulated final function PlayOwnedSound (
sound Sound,
optional ESoundSlot Slot,
optional float Volume,
optional bool bNoOverride,
optional float Radius,
optional float Pitch )
native(
264)
final function PlaySound (
sound Sound,
optional ESoundSlot Slot,
optional float Volume,
optional bool bNoOverride,
optional float Radius,
optional float Pitch )
event PostBeginPlay ( )
simulated event PostNetBeginPlay ( )
event PostTouch (
Actor Other )
event PreBeginPlay ( ) )
event bool PreTeleport (
Teleporter InTeleporter )
native(
310)
final iterator function RadiusActors (
class<
actor> BaseClass,
out actor Actor,
float Radius,
optional vector Loc )
native(
298)
final function SetBase (
actor NewBase )
native(262) final function SetCollision ( optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers )
native(283) final function bool SetCollisionSize ( float NewRadius, float NewHeight )
SetDefaultDisplayProperties Source code
function SetDefaultDisplayProperties ( ) )
function SetDisplayProperties (
ERenderStyle NewStyle,
texture NewTexture,
bool bLighting,
bool bEnviroMap ) )
simulated event SetInitialState ( ) )
native(
267)
final function bool SetLocation (
vector NewLocation )
native(
272)
final function SetOwner (
actor NewOwner )
native(
3970)
final function SetPhysics (
EPhysics newPhysics )
native(
299)
final function bool SetRotation (
rotator NewRotation )
native(280) final function SetTimer ( float NewTimerRate, bool bLoop )
native(256) final latent function Sleep ( float Seconds )
native(
278)
final function actor Spawn (
class<
actor> SpawnClass,
optional actor SpawnOwner,
optional name SpawnTag,
optional vector SpawnLocation,
optional rotator SpawnRotation )
event Spawned ( )
event Tick ( float DeltaTime )
event Timer ( )
event Touch (
Actor Other )
native(
307)
final iterator function TouchingActors (
class<
actor> BaseClass,
out actor Actor )
native(
277)
final function Actor Trace (
out vector HitLocation,
out vector HitNormal,
vector TraceEnd,
optional vector TraceStart,
optional bool bTraceActors,
optional vector Extent )
event TravelPostAccept ( )
event TravelPreAccept ( )
native(
294)
final function TweenAnim (
name Sequence,
float Time )
event UnTouch (
Actor Other )
event UnTrigger (
Actor Other,
Pawn EventInstigator )
native(
311)
final iterator function VisibleActors (
class<
actor> BaseClass,
out actor Actor,
optional float Radius,
optional vector Loc )
VisibleCollidingActors Source code
native(
312)
final iterator function VisibleCollidingActors (
class<
actor> BaseClass,
out actor Actor,
optional float Radius,
optional vector Loc,
optional bool bIgnoreHidden )
defaultproperties
{
Role=ROLE_Authority
RemoteRole=ROLE_DumbProxy
LODBias=1.000000
OddsOfAppearing=1.000000
bDifficulty0=True
bDifficulty1=True
bDifficulty2=True
bDifficulty3=True
bSinglePlayer=True
bNet=True
bNetSpecial=True
DrawType=DT_Sprite
Style=STY_Normal
Texture=Texture'Engine.S_Actor'
DrawScale=1.000000
ScaleGlow=1.000000
Fatness=128
SpriteProjForward=32.000000
bMovable=True
SoundRadius=32
SoundVolume=128
SoundPitch=64
TransientSoundVolume=1.000000
CollisionRadius=22.000000
CollisionHeight=22.000000
bJustTeleported=True
Mass=100.000000
NetPriority=1.000000
NetUpdateFrequency=100.000000
}
|
Creation time: Fr 7.6.2013 13:14:27.673 - Created with
UnCodeX