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class ShockExplo extends AnimSpriteEffect; #exec TEXTURE IMPORT NAME=ExplosionBluePal FILE=textures\expblue.pcx GROUP=Effects #exec OBJ LOAD FILE=textures\ShockExplo.utx PACKAGE=Botpack.ShockExplo function MakeSound() { PlaySound(EffectSound1,,12.0,,2000); } simulated function PostBeginPlay() { if ( Level.NetMode != NM_Client ) MakeSound(); Super.PostBeginPlay(); } simulated function Timer() { } defaultproperties { NumFrames=15 Pause=0.050000 EffectSound1=Sound'UnrealShare.General.Expl03' RemoteRole=ROLE_SimulatedProxy LifeSpan=0.700000 DrawType=DT_SpriteAnimOnce Style=STY_Translucent Texture=Texture'Botpack.ShockExplo.asmdex_a00' Skin=Texture'Botpack.Effects.ExplosionBluePal' DrawScale=1.000000 LightType=LT_TexturePaletteOnce LightEffect=LE_NonIncidence LightBrightness=255 LightHue=27 LightSaturation=71 LightRadius=6 bCorona=False } |
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