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//============================================================================= // U. //============================================================================= class U extends Decoration; #exec MESH IMPORT MESH=U ANIVFILE=MODELS\U_a.3d DATAFILE=MODELS\U_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=U X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=U SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=U SEQ=sit STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP NEW MESHMAP=U MESH=U #exec MESHMAP SCALE MESHMAP=U X=0.1 Y=0.1 Z=0.2 defaultproperties { bStatic=False DrawType=DT_Mesh Texture=Texture'Botpack.GoldSkin2' Skin=Texture'Botpack.GoldSkin2' Mesh=LodMesh'Botpack.U' bMeshEnviroMap=True } |
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