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//============================================================================= // ut_HeadFemale. //============================================================================= class UT_HeadFemale extends UTHeads; #exec MESH IMPORT MESH=HeadFemaleM ANIVFILE=MODELS\headfemale_a.3D DATAFILE=MODELS\headfemale_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=HeadFemaleM X=0 Y=0 Z=0 YAW=64 PITCH=64 #exec MESH SEQUENCE MESH=HeadFemaleM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=HeadFemaleM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=FMT1 FILE=MODELS\headfemale.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=HeadFemaleM X=0.07 Y=0.07 Z=0.14 #exec MESHMAP SETTEXTURE MESHMAP=HeadFemaleM NUM=1 TEXTURE=FMT1 defaultproperties { Mesh=LodMesh'Botpack.HeadFemaleM' } |
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