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Botpack.UTHeads

Extends
UTPlayerChunks

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- Botpack.UTCreatureChunks
            |   
            +-- Botpack.UTPlayerChunks
               |   
               +-- Botpack.UTHeads

Direct Known Subclasses:

TCowHead, TNaliHead, TSkaarjHead, UT_bosshead, UT_HeadFemale, UT_HeadMale

Variables Summary
Inherited Variables from Botpack.UTCreatureChunks
bGreenBlood, CarcassAnim, CarcassClass, CarcHeight, CarcLocation, HitSounds[4], trail, TrailSize

Functions Summary
function ChunkUp (int Damage))
function Initfor (actor Other))
function Landed (vector HitNormal))
function Tick (float DeltaTime))
Dying
Inherited Functions from Botpack.UTCreatureChunks
BeginPlay, BeginState, ChunkUp, ClientExtraChunks, Destroyed, HitWall, Initfor, InitVelocity, Landed, TakeDamage, Timer, ZoneChange

States Summary
Dying Source code
auto state Dying
Tick


Functions Detail

ChunkUp Source code

function ChunkUp ( int Damage) )

Initfor Source code

simulated function Initfor ( actor Other) )

Landed Source code

simulated function Landed ( vector HitNormal) )

Tick Dying Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fr 7.6.2013 13:15:19.859 - Created with UnCodeX