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//============================================================================= // Tracer. //============================================================================= class Tracer extends Projectile; #exec MESH IMPORT MESH=TracerM ANIVFILE=MODELS\tracer_a.3D DATAFILE=MODELS\tracer_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TracerM X=0 Y=0 Z=-0 YAW=64 #exec MESH SEQUENCE MESH=TracerM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=TracerM SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jmisc2 FILE=..\unrealshare\MODELS\misc2.PCX #exec MESHMAP SCALE MESHMAP=TracerM X=0.07 Y=0.2 Z=0.14 #exec MESHMAP SETTEXTURE MESHMAP=TracerM NUM=0 TEXTURE=Jmisc2 function PostBeginPlay() { Super.PostBeginPlay(); Velocity = Vector(Rotation) * speed; } simulated function ProcessTouch (Actor Other, Vector HitLocation) { if (Other != instigator) Destroy(); } defaultproperties { speed=10000.000000 MaxSpeed=10000.000000 RemoteRole=ROLE_SimulatedProxy LifeSpan=3.000000 Mesh=LodMesh'UnrealI.TracerM' AmbientGlow=130 bUnlit=True } |
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