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//============================================================================= // AttachMover. //============================================================================= class AttachMover extends Mover; // Allows attachment of actors to this mover, so that they will move // as the mover moves, keeping their relative position to the mover. // The relative positions are determined by the positions of the actors // during the first keyframe (0) of the mover. // The Tag of the actors and the AttachTag of this mover must be the same // in order for actors to become attached. var() name AttachTag; // Immediately after mover enters gameplay. function PostBeginPlay() { local Actor Act; local Mover Mov; Super.PostBeginPlay(); // Initialize all slaves. if ( AttachTag != '' ) foreach AllActors( class 'Actor', Act, AttachTag ) { Mov = Mover(Act); if (Mov == None) { Act.SetBase( Self ); } else if (Mov.bSlave) { Mov.GotoState(''); Mov.SetBase( Self ); } } } defaultproperties { } |
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