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UTMenu.UTPlayerSetupClient

Extends
UMenuPlayerSetupClient

Core.Object
|   
+-- UWindow.UWindowBase
   |   
   +-- UWindow.UWindowWindow
      |   
      +-- UWindow.UWindowClientWindow
         |   
         +-- UWindow.UWindowDialogClientWindow
            |   
            +-- UMenu.UMenuDialogClientWindow
               |   
               +-- UMenu.UMenuPlayerSetupClient
                  |   
                  +-- UTMenu.UTPlayerSetupClient

Variables Summary
boolClassChanging
UWindowCheckboxSpectatorCheck
stringSpectatorHelp
stringSpectatorText
UWindowSmallButtonStatsButton
stringStatsButtonText
UMenuLabelControlStatsLabel
stringStatsText
UWindowComboControlVoicePackCombo
stringVoicePackHelp
stringVoicePackText
Inherited Variables from UMenu.UMenuPlayerSetupClient
ClassCombo, ClassHelp, ClassText, ControlOffset, FaceCombo, FaceHelp, FaceText, Initialized, MeshName, MeshWindow, NameEdit, NameHelp, NameText, NewPlayerClass, NoTeam, PlayerBaseClass, SkinCombo, SkinHelp, SkinText, TeamCombo, TeamHelp, Teams[4], TeamText

Functions Summary
function BeforePaint (Canvas C, float X, float Y))
function ClassChanged ()))
function Created ()))
function IterateVoices ()))
function LoadClasses ()))
function LoadCurrent ()))
function Notify (UWindowDialogControl C, byte E))
function SpectatorChanged ()))
function StatsPressed ()))
function VoiceChanged ()))
Inherited Functions from UMenu.UMenuPlayerSetupClient
AfterCreate, BeforePaint, ClassChanged, Created, FaceChanged, IterateFaces, IterateSkins, LoadClasses, LoadCurrent, NameChanged, Notify, SaveConfigs, SkinChanged, TeamChanged, UseSelected
Inherited Functions from UMenu.UMenuDialogClientWindow
Notify


Variables Detail

ClassChanging Source code

var bool ClassChanging;

SpectatorCheck Source code

var UWindowCheckbox SpectatorCheck;

SpectatorHelp Source code

var localized string SpectatorHelp;

SpectatorText Source code

var localized string SpectatorText;

StatsButton Source code

var UWindowSmallButton StatsButton;

StatsButtonText Source code

var localized string StatsButtonText;

StatsLabel Source code

var UMenuLabelControl StatsLabel;

StatsText Source code

var localized string StatsText;

VoicePackCombo Source code

var UWindowComboControl VoicePackCombo;

VoicePackHelp Source code

var localized string VoicePackHelp;

VoicePackText Source code

var localized string VoicePackText;


Functions Detail

BeforePaint Source code

function BeforePaint ( Canvas C, float X, float Y) )

ClassChanged Source code

function ClassChanged ( ) )

Created Source code

function Created ( ) )

IterateVoices Source code

function IterateVoices ( ) )

LoadClasses Source code

function LoadClasses ( ) )

LoadCurrent Source code

function LoadCurrent ( ) )

Notify Source code

function Notify ( UWindowDialogControl C, byte E) )

SpectatorChanged Source code

function SpectatorChanged ( ) )

StatsPressed Source code

function StatsPressed ( ) )

VoiceChanged Source code

simulated function VoiceChanged ( ) )


Defaultproperties

defaultproperties
{
     VoicePackText="Voice"
     VoicePackHelp="Choose a voice for your player's taunts and commands."
     SpectatorText="Play as Spectator"
     SpectatorHelp="Check this checkbox to watch the action in the game as a spectator."
     StatsText="ngWorldStats Password:"
     StatsButtonText="Change"
}

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Creation time: Fr 7.6.2013 13:15:20.171 - Created with UnCodeX