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class LadderNewGame extends UTIntro; event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass ) { local PlayerPawn NewPlayer; local SpectatorCam Cam; NewPlayer = Super.Login(Portal, Options, Error, SpawnClass); NewPlayer.bHidden = True; foreach AllActors(class'SpectatorCam', Cam) NewPlayer.ViewTarget = Cam; return NewPlayer; } function AcceptInventory(pawn PlayerPawn) { local inventory Inv, Next; local LadderInventory LadderObj; for( Inv=PlayerPawn.Inventory; Inv!=None; Inv=Next ) { Inv.Destroy(); } TournamentConsole(PlayerPawn(PlayerPawn).Player.Console).StartNewGame(); PlayerPawn.Weapon = None; PlayerPawn.SelectedItem = None; } function PlayTeleportEffect( actor Incoming, bool bOut, bool bSound) { } defaultproperties { } |
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