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Botpack.UTIntro

Extends
TournamentGameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- Botpack.TournamentGameInfo
            |   
            +-- Botpack.UTIntro

Direct Known Subclasses:

LadderLoadGame, LadderNewGame, LadderTransition, TrophyGame

Variables Summary
boolbOpened
stringCityIntroHUDClass
intTickCount
Inherited Variables from Botpack.TournamentGameInfo
bDisallowOverride, BestFPHs[3], BestPlayers[3], BestRecordDate[3], bRatedGame, BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, EndStatsClass, ExplodeMessage, FallMessage, FemaleSuicideMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], MaleSuicideMessage, MortarMessage, RedeemerClass, SuicideMessage, TotalDeaths, TotalFlags, TotalFrags, TotalGames
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, bAllowFOV, bAlternateMode, BaseMutator, bBatchLocal, bCanChangeSkin, bCanViewOthers, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, BeaconName, bExternalBatcher, bGameEnded, bHumansOnly, bLocalLog, bLoggingGame, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, BotMenuType, bOverTime, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, bWorldLog, CurrentID, DamageMutator, DeathMessageClass, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, DemoBuild, DemoHasTuts, Difficulty, DMMessageClass, EnabledMutators, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, GameUMenuType, HUDType, IPBanned, IPPolicies[50], ItemGoals, KillGoals, LeftMessage, LocalLog, LocalLogFileName, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MessageMutator, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, StatLogClass, SwitchLevelMessage, WaterZoneType, WorldLog, WorldLogFileName, WrongPassword

Functions Summary
function AcceptInventory (pawn PlayerPawn))
functionbool CanSpectate (pawn Viewer, actor ViewTarget ))
eventplayerpawn Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass ))
functionfloat PlaySpawnEffect (inventory Inv))
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound))
event PreBeginPlay ()))
functionbool SetPause (BOOL bPause, PlayerPawn P ))
function Tick (float DeltaTime))
Startup
Inherited Functions from Botpack.TournamentGameInfo
AtCapacity, BroadcastRegularDeathMessage, CalcEndStats, CreatureKillMessage, DiscardInventory, EmptyBestSlot, GetTimeStamp, KillMessage, Login, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ShouldRespawn
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AdminLogin, AdminLogout, AllowsBroadcast, AtCapacity, BroadcastRegularDeathMessage, CanSpectate, ChangeName, ChangeTeam, CheckIPPolicy, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, FindPlayerStart, ForceAddBot, GameEnding, GetBeaconText, GetInfo, GetIntOption, GetKeyValue, GetNetworkNumber, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, IsRelevant, Killed, KillMessage, LogGameParameters, Login, Logout, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, RegisterDamageMutator, RegisterMessageMutator, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, StartPlayer, Timer

States Summary
Startup Source code
auto state Startup
Tick


Variables Detail

bOpened Source code

var bool bOpened;

CityIntroHUDClass Source code

var config string CityIntroHUDClass;

TickCount Source code

var int TickCount;


Functions Detail

AcceptInventory Source code

function AcceptInventory ( pawn PlayerPawn) )

CanSpectate Source code

function bool CanSpectate ( pawn Viewer, actor ViewTarget ) )

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass ) )

PlaySpawnEffect Source code

function float PlaySpawnEffect ( inventory Inv) )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound) )

PreBeginPlay Source code

event PreBeginPlay ( ) )

SetPause Source code

function bool SetPause ( BOOL bPause, PlayerPawn P ) )

Tick Startup Source code

function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
     bGameEnded=True
     bCanViewOthers=False
     DefaultWeapon=None
     RulesMenuType="UTMenu.UTRulesSClient"
     SettingsMenuType="UTMenu.UTRulesSClient"
     GameUMenuType="UTMenu.UTGameMenu"
     MultiplayerUMenuType="UTMenu.UTMultiplayerMenu"
     GameOptionsMenuType="UTMenu.UTOptionsMenu"
     HUDType=Class'Botpack.CHNullHUD'
}

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Creation time: Fr 7.6.2013 13:15:19.937 - Created with UnCodeX