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//============================================================================= // MiniShellCase. //============================================================================= class MiniShellCase extends UT_ShellCase; simulated function HitWall( vector HitNormal, actor Wall ) { local vector RealHitNormal; Super.HitWall(HitNormal, Wall); GotoState('Ending'); } State Ending { Begin: Sleep(0.7); Destroy(); } defaultproperties { bOnlyOwnerSee=True RemoteRole=ROLE_None DrawScale=1.200000 LightType=LT_None } |
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