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Botpack.MiniShellCase

Extends
UT_ShellCase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Botpack.UT_ShellCase
         |   
         +-- Botpack.MiniShellCase

Variables Summary
Inherited Variables from Botpack.UT_ShellCase
bHasBounced, numBounces
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function HitWall (vector HitNormal, actor Wall ))
Inherited Functions from Botpack.UT_ShellCase
Eject, HitWall, Landed, PostBeginPlay, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Ending Source code
state Ending


Functions Detail

HitWall Source code

simulated function HitWall ( vector HitNormal, actor Wall ) )


Defaultproperties

defaultproperties
{
     bOnlyOwnerSee=True
     RemoteRole=ROLE_None
     DrawScale=1.200000
     LightType=LT_None
}

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Creation time: Fr 7.6.2013 13:14:38.609 - Created with UnCodeX