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//============================================================================= // UT_BlackSmoke. //============================================================================= class UT_BlackSmoke extends UT_SpriteSmokePuff; #exec OBJ LOAD FILE=..\UnrealShare\textures\SmokeBlack.utx PACKAGE=UnrealShare.SmokeBlack defaultproperties { SSprites(0)=Texture'UnrealShare.SmokeBlack.bs_a00' SSprites(1)=Texture'UnrealShare.SmokeBlack.bs2_a00' SSprites(2)=Texture'UnrealShare.SmokeBlack.bs3_a00' SSprites(3)=None RisingRate=70.000000 NumSets=3 bHighDetail=True Style=STY_Modulated Texture=Texture'UnrealShare.SmokeBlack.bs2_a00' DrawScale=2.200000 } |
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