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//============================================================================= // ut_GreenBlob. //============================================================================= class UT_GreenBlob extends Effects; simulated function Setup(vector WallNormal) { Velocity = VRand()*140*FRand()+WallNormal*250; DrawScale = FRand()*0.7 + 0.6; } auto state Explode { simulated function Landed( vector HitNormal ) { Destroy(); } simulated function HitWall( vector HitNormal, actor Wall ) { Destroy(); } } defaultproperties { bHighDetail=True Physics=PHYS_Falling RemoteRole=ROLE_SimulatedProxy LifeSpan=7.000000 DrawType=DT_Mesh Style=STY_Translucent Texture=Texture'Botpack.Jgreen' Mesh=LodMesh'Botpack.BioGelm' DrawScale=0.800000 bUnlit=True CollisionRadius=4.000000 CollisionHeight=4.000000 bCollideWorld=True bBounce=True NetPriority=2.000000 } |
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