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// TBNotify. // Steve Sinclair, Digital Extremes, Jan 4, 2000 (Sept 5,2000) class TBNotify expands SpawnNotify; //Called automatically anytime the class you specified in default properites // is spawned (also called if a subclass of that class is spawned). //Great way to catch things to modify or replace them - just make sure to use // if statements to avoid infinite recursion if you replace something by // spawning a new subclass. simulated event Actor SpawnNotification( Actor A ) { local Mutator tempActor; if ( HUD(A).HUDMutator == none ) { //If there aren't any HUDMutators attached to the HUD, attach // your mutator. HUD(A).HUDMutator = spawn(class'TBMutator',A); } else { //If there is a HUDMutator attached to the HUD already, call // AddMutator on that hud, passing it a newly spawned mutator // of your own. Note that the AddMutator function will // automatically seek the end of the mutator chain. (If the // one you try to add yourself to has a NextMutator, the // function call is passed to that mutator.) HUD(A).HUDMutator.AddMutator(spawn(class'TBMutator',A)); } //Have to return the original actor (the HUD). If we had // completely replaced it we would return the replacement. return A; } defaultproperties { ActorClass=Class'Engine.HUD' } |
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