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Engine.HUD

Extends
Actor
Modifiers
abstract native config ( user )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HUD

Direct Known Subclasses:

ChallengeHUD, UnrealHUD

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
intCrosshair
intHudMode
MutatorHUDMutator
MenuMainMenu
PlayerPawnPlayerOwner
colorWhiteColor
HUD
stringHUDConfigWindowType
class<menu>MainMenuType
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
HUDLocalizedMessage
Message, Switch, RelatedPRI, OptionalObject, EndOfLife, LifeTime, bDrawing, numLines, StringMessage, DrawColor, StringFont, XL, YL, YPos
Inherited Structures from Engine.Actor
PointRegion
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector

Functions Summary
function ChangeCrosshair (int d)
function ChangeHud (int d)
function ClearMessage (out HUDLocalizedMessage M))
function CopyMessage (out HUDLocalizedMessage M1, HUDLocalizedMessage M2))
functionbool DisplayMessages (canvas Canvas))
function DrawCrossHair (canvas Canvas, int StartX, int StartY)
function InputNumber (byte F)
function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)
function Message (PlayerReplicationInfo PRI, coerce string Msg, name N)
function PlayReceivedMessage (string S, string PName, ZoneInfo PZone ))
event PostRender (canvas Canvas)
event PreRender (canvas Canvas)
functionbool ProcessKeyEvent (int Key, int Action, FLOAT Delta ))
Inherited Functions from Engine.Actor
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, Cos, Cross, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sqrt, Square, StaticSaveConfig, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

Crosshair Source code

var globalconfig int Crosshair;

HudMode Source code

var globalconfig int HudMode;

HUDMutator Source code

var Mutator HUDMutator;

MainMenu Source code

var Menu MainMenu;

PlayerOwner Source code

var PlayerPawn PlayerOwner;

WhiteColor Source code

var color WhiteColor;

HUD

HUDConfigWindowType Source code

var(HUD) string HUDConfigWindowType;

MainMenuType Source code

var(HUD) class<menu> MainMenuType;


Structures Detail

HUDLocalizedMessage Source code

struct HUDLocalizedMessage
{
var bool bDrawing;
var color DrawColor;
var float EndOfLife;
var float LifeTime;
var Class<LocalMessage> Message;
var int numLines;
var Object OptionalObject;
var PlayerReplicationInfo RelatedPRI;
var font StringFont;
var string StringMessage;
var int Switch;
var float XL;
var float YL;
var float YPos;
};



Functions Detail

ChangeCrosshair Source code

simulated function ChangeCrosshair ( int d )

ChangeHud Source code

simulated function ChangeHud ( int d )

ClearMessage Source code

function ClearMessage ( out HUDLocalizedMessage M) )

CopyMessage Source code

function CopyMessage ( out HUDLocalizedMessage M1, HUDLocalizedMessage M2) )

DisplayMessages Source code

simulated function bool DisplayMessages ( canvas Canvas) )

DrawCrossHair Source code

simulated function DrawCrossHair ( canvas Canvas, int StartX, int StartY )

InputNumber Source code

simulated function InputNumber ( byte F )

LocalizedMessage Source code

simulated function LocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString )

Message Source code

simulated function Message ( PlayerReplicationInfo PRI, coerce string Msg, name N )

PlayReceivedMessage Source code

simulated function PlayReceivedMessage ( string S, string PName, ZoneInfo PZone ) )

PostRender Source code

simulated event PostRender ( canvas Canvas )

PreRender Source code

simulated event PreRender ( canvas Canvas )

ProcessKeyEvent Source code

function bool ProcessKeyEvent ( int Key, int Action, FLOAT Delta ) )


Defaultproperties

defaultproperties
{
     HUDConfigWindowType="UMenu.UMenuHUDConfigCW"
     WhiteColor=(G=128,B=255)
     bHidden=True
     RemoteRole=ROLE_SimulatedProxy
}

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Creation time: Fr 7.6.2013 13:14:36.753 - Created with UnCodeX