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//============================================================================= // DAmmo2. //============================================================================= class DAmmo2 extends DispersionAmmo; #exec MESH IMPORT MESH=DispM1 ANIVFILE=MODELS\cros_t_a.3D DATAFILE=MODELS\cros_t_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=DispM1 X=0 Y=-500 Z=0 YAW=-64 #exec MESH SEQUENCE MESH=DispM1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DispM1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=DispM1 X=0.09 Y=0.15 Z=0.08 #exec OBJ LOAD FILE=Textures\fireeffect1.utx PACKAGE=UnrealShare.Effect1 #exec MESHMAP SETTEXTURE MESHMAP=DispM1 NUM=0 TEXTURE=UnrealShare.Effect1.FireEffect1e #exec MESHMAP SETTEXTURE MESHMAP=DispM1 NUM=1 TEXTURE=UnrealShare.Effect1.FireEffect1d #exec TEXTURE IMPORT NAME=PalYellow FILE=textures\expyello.pcx GROUP=Effects defaultproperties { ParticleType=Class'UnrealShare.Spark32' SparkModifier=1.500000 ExpType=Texture'UnrealShare.DispExpl.dseY_A00' ExpSkin=Texture'UnrealShare.Effects.PalYellow' Damage=25.000000 Mesh=LodMesh'UnrealShare.DispM1' LightBrightness=155 LightHue=42 LightSaturation=72 } |
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