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//============================================================================= // DAmmo3. //============================================================================= class DAmmo3 extends DispersionAmmo; #exec MESH IMPORT MESH=DispM2 ANIVFILE=MODELS\cros_t_a.3D DATAFILE=MODELS\cros_t_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=DispM2 X=0 Y=-500 Z=0 YAW=-64 #exec MESH SEQUENCE MESH=DispM2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=DispM2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec MESHMAP SCALE MESHMAP=DispM2 X=0.09 Y=0.15 Z=0.08 #exec OBJ LOAD FILE=Textures\fireeffect1.utx PACKAGE=UnrealShare.Effect1 #exec MESHMAP SETTEXTURE MESHMAP=DispM2 NUM=0 TEXTURE=UnrealShare.Effect1.FireEffect1a #exec MESHMAP SETTEXTURE MESHMAP=DispM2 NUM=1 TEXTURE=UnrealShare.Effect1.FireEffect1 #exec TEXTURE IMPORT NAME=PalGreen FILE=textures\expgreen.pcx GROUP=Effects defaultproperties { ParticleType=Class'UnrealShare.Spark33' SparkModifier=2.000000 ExpType=Texture'UnrealShare.DispExpl.DISE_A00' ExpSkin=Texture'UnrealShare.Effects.PalGreen' Damage=40.000000 Mesh=LodMesh'UnrealShare.DispM2' LightBrightness=150 LightHue=83 LightSaturation=50 } |
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