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Botpack.BioSplash

Extends
UT_BioGel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Botpack.UT_BioGel
         |   
         +-- Botpack.BioSplash

Variables Summary
Inherited Variables from Botpack.UT_BioGel
BaseOffset, bCheckedSurface, bOnGround, MyFear, numBio, SurfaceNormal, wallTime
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function ProcessTouch (Actor Other, vector HitLocation))
Flying
Inherited Functions from Botpack.UT_BioGel
AnimEnd, BeginState, CheckSurface, Destroyed, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
ProcessTouch


Functions Detail

ProcessTouch Flying Source code

function ProcessTouch ( Actor Other, vector HitLocation) )


Defaultproperties

defaultproperties
{
     speed=300.000000
}

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Creation time: Fr 7.6.2013 13:14:28.594 - Created with UnCodeX