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Botpack.Brazier

Extends
UT_Decoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Botpack.UT_Decoration
         |   
         +-- Botpack.Brazier

Variables Summary
Inherited Variables from Engine.Decoration
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function beginPlay ()))
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Functions Detail

beginPlay Source code

function beginPlay ( ) )


Defaultproperties

defaultproperties
{
     bStatic=False
     DrawType=DT_Mesh
     Mesh=LodMesh'Botpack.brazierM'
     DrawScale=0.500000
     CollisionRadius=12.000000
     CollisionHeight=60.000000
     bBlockActors=True
     bBlockPlayers=True
}

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Creation time: Fr 7.6.2013 13:14:29.998 - Created with UnCodeX