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Botpack.GuidedWarShell

Extends
WarShell

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- Botpack.WarShell
         |   
         +-- Botpack.GuidedWarShell

Variables Summary
boolbDestroyed
boolbUpdatePosition
floatClientBuffer
floatCurrentTimeStamp
SavedMoveFreeMoves
rotatorGuidedRotation
PawnGuider
floatLastUpdateTime
rotatorOldGuiderRotation
vectorRealLocation
vectorRealVelocity
SavedMoveSavedMoves
floatServerUpdate
Inherited Variables from Botpack.WarShell
CannonTimer, SmokeRate, trail
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function BeginState ()))
Flying
function ClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ ))
function ClientUpdatePosition ()))
function Destroyed ()))
functionSavedMove GetFreeMove ()))
function MoveRocket (float DeltaTime, vector CurrentVelocity, rotator GuideRotation ))
function PostRender (canvas Canvas ))
function ServerMove (float TimeStamp, vector ClientLoc, int Pitch, int Yaw))
function Tick (float DeltaTime))
function Timer ()))
Inherited Functions from Botpack.WarShell
BeginState, Destroyed, Explode, PostBeginPlay, ProcessTouch, TakeDamage, Timer, WarnCannons, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
BeginState


Variables Detail

bDestroyed Source code

var bool bDestroyed;

bUpdatePosition Source code

var bool bUpdatePosition;

ClientBuffer Source code

var float ClientBuffer;

CurrentTimeStamp Source code

var float CurrentTimeStamp;

FreeMoves Source code

var SavedMove FreeMoves;

GuidedRotation Source code

var rotator GuidedRotation;

Guider Source code

var Pawn Guider;

LastUpdateTime Source code

var float LastUpdateTime;

OldGuiderRotation Source code

var rotator OldGuiderRotation;

RealLocation Source code

var vector RealLocation;

RealVelocity Source code

var vector RealVelocity;

SavedMoves Source code

var SavedMove SavedMoves;

ServerUpdate Source code

var float ServerUpdate;


Functions Detail

BeginState Flying Source code

function BeginState ( ) )

ClientAdjustPosition Source code

simulated function ClientAdjustPosition ( float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ ) )

ClientUpdatePosition Source code

simulated function ClientUpdatePosition ( ) )

Destroyed Source code

simulated function Destroyed ( ) )

GetFreeMove Source code

simulated function SavedMove GetFreeMove ( ) )

MoveRocket Source code

simulated function MoveRocket ( float DeltaTime, vector CurrentVelocity, rotator GuideRotation ) )

PostRender Source code

simulated function PostRender ( canvas Canvas ) )

ServerMove Source code

function ServerMove ( float TimeStamp, vector ClientLoc, int Pitch, int Yaw) )

Tick Source code

simulated function Tick ( float DeltaTime) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
     RemoteRole=ROLE_DumbProxy
     NetPriority=3.000000
}

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Creation time: Fr 7.6.2013 13:14:36.565 - Created with UnCodeX