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Botpack.PressureZone

Extends
ZoneInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Botpack.PressureZone

Variables Summary
boolbScreamed
boolbTriggered
floatTimePassed
PressureZone
floatDieDrawScale
byteDieFatness
floatDieFOV
VectorEndFlashFog
floatEndFlashScale
floatKillTime
VectorStartFlashFog
floatStartFlashScale
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bBounceVelocity, bDestructive, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LocationID, MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneVelocity

Functions Summary
event ActorLeaving (actor Other ))
function BeginPlay ()))
function MakeNormal (Pawn P))
function Tick (float DeltaTime ))
function Trigger (actor Other, pawn EventInstigator ))
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors


Variables Detail

bScreamed Source code

var bool bScreamed;

bTriggered Source code

var bool bTriggered;

TimePassed Source code

var float TimePassed;

PressureZone

DieDrawScale Source code

var(PressureZone) float DieDrawScale;

DieFatness Source code

var(PressureZone) byte DieFatness;

DieFOV Source code

var(PressureZone) float DieFOV;

EndFlashFog Source code

var(PressureZone) Vector EndFlashFog;

EndFlashScale Source code

var(PressureZone) float EndFlashScale;

KillTime Source code

var(PressureZone) float KillTime;

StartFlashFog Source code

var(PressureZone) Vector StartFlashFog;

StartFlashScale Source code

var(PressureZone) float StartFlashScale;


Functions Detail

ActorLeaving Source code

event ActorLeaving ( actor Other ) )

BeginPlay Source code

function BeginPlay ( ) )

MakeNormal Source code

function MakeNormal ( Pawn P) )

Tick Source code

function Tick ( float DeltaTime ) )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
     DamageType=SpecialDamage
     DamageString="%o was depressurized by %k."
     bStatic=False
}

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Creation time: Fr 7.6.2013 13:14:48.344 - Created with UnCodeX