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Botpack.VacuumZone

Extends
ZoneInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- Botpack.VacuumZone

Variables Summary
VacuumZone
floatDieDrawScale
floatDieFOV
VectorEndFlashFog
floatEndFlashScale
floatKillTime
VectorStartFlashFog
floatStartFlashScale
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bBounceVelocity, bDestructive, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bReverbZone, bWaterZone, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], EntryActor, EntrySound, EnvironmentMap, ExitActor, ExitSound, FogColor, FogDistance, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LocationID, MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneVelocity

Functions Summary
event ActorEntered (actor Other ))
event ActorLeaving (actor Other ))
function BeginPlay ()))
function MakeNormal (Pawn P))
function Tick (float DeltaTime ))
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors


Variables Detail

VacuumZone

DieDrawScale Source code

var(VacuumZone) float DieDrawScale;

DieFOV Source code

var(VacuumZone) float DieFOV;

EndFlashFog Source code

var(VacuumZone) Vector EndFlashFog;

EndFlashScale Source code

var(VacuumZone) float EndFlashScale;

KillTime Source code

var(VacuumZone) float KillTime;

StartFlashFog Source code

var(VacuumZone) Vector StartFlashFog;

StartFlashScale Source code

var(VacuumZone) float StartFlashScale;


Functions Detail

ActorEntered Source code

event ActorEntered ( actor Other ) )

ActorLeaving Source code

event ActorLeaving ( actor Other ) )

BeginPlay Source code

function BeginPlay ( ) )

MakeNormal Source code

function MakeNormal ( Pawn P) )

Tick Source code

function Tick ( float DeltaTime ) )


Defaultproperties

defaultproperties
{
     KillTime=2.500000
     StartFlashScale=1.000000
     EndFlashScale=1.000000
     DieFOV=90.000000
     DieDrawScale=1.000000
     DamageType=SpecialDamage
     DamageString="%o was depressurized"
     bStatic=False
}

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Creation time: Fr 7.6.2013 13:15:26.551 - Created with UnCodeX