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Botpack.VoiceMaleOne

Extends
VoiceMale

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- Botpack.ChallengeVoicePack
            |   
            +-- Botpack.VoiceMale
               |   
               +-- Botpack.VoiceMaleOne

Variables Summary
Inherited Variables from Botpack.ChallengeVoicePack
AckAbbrev[16], AckSound[16], AckString[16], AckTime[16], bDelayedResponse, CommaText, DelayedResponse, DelayedSender, FFireAbbrev[16], FFireSound[16], FFireString[16], LeaderSign[4], MatureTaunt[32], NameSound[4], NameTime[4], numAcks, numFFires, numTaunts, OrderAbbrev[16], OrderSound[16], OrderString[16], OtherAbbrev[32], OtherSound[32], OtherString[32], PhraseNum, PhraseTime[8], Phrase[8], SendType[5], TauntAbbrev[32], TauntSound[32], TauntString[32]

Functions Summary
function SetOtherMessage (int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime))
Inherited Functions from Botpack.ChallengeVoicePack
BotInitialize, ClientInitialize, GetAckString, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer


Functions Detail

SetOtherMessage Source code

function SetOtherMessage ( int messageIndex, PlayerReplicationInfo Recipient, out Sound MessageSound, out Float MessageTime) )


Defaultproperties

defaultproperties
{
     NameSound(0)=Sound'Male1Voice.(All).M1redleader'
     NameSound(1)=Sound'Male1Voice.(All).M1blueleader'
     NameSound(2)=Sound'Male1Voice.(All).M1greenleader'
     NameSound(3)=Sound'Male1Voice.(All).M1goldleader'
     NameTime(0)=0.960000
     NameTime(1)=1.100000
     NameTime(2)=1.020000
     NameTime(3)=0.990000
     AckSound(0)=Sound'Male1Voice.(All).M1gotit'
     AckSound(1)=Sound'Male1Voice.(All).M1roger'
     AckSound(2)=Sound'Male1Voice.(All).M1onmyway'
     AckSound(3)=Sound'Male1Voice.(All).M1imonit'
     AckString(0)="Got it"
     AckString(1)="Roger"
     AckString(2)="On my way"
     AckString(3)="I'm on it."
     AckTime(0)=0.780000
     AckTime(1)=0.810000
     AckTime(2)=0.980000
     AckTime(3)=0.980000
     numAcks=4
     FFireSound(0)=Sound'Male1Voice.(All).M1sameteam'
     FFireSound(1)=Sound'Male1Voice.(All).M1idiot'
     FFireString(0)="Hey! Same team!"
     FFireString(1)="I'm on your team, you idiot!"
     FFireAbbrev(1)="On your team!"
     numFFires=2
     TauntSound(0)=Sound'Male1Voice.(All).M1eatthat'
     TauntSound(1)=Sound'Male1Voice.(All).M1likethat'
     TauntSound(2)=Sound'Male1Voice.(All).M1yeahbitch'
     TauntSound(3)=Sound'Male1Voice.(All).M1boom'
     TauntSound(4)=Sound'Male1Voice.(All).M1burnbaby'
     TauntSound(5)=Sound'Male1Voice.(All).M1letsrock'
     TauntSound(6)=Sound'Male1Voice.(All).M1diebitch'
     TauntSound(7)=Sound'Male1Voice.(All).M1loser'
     TauntSound(8)=Sound'Male1Voice.(All).M1nailedem'
     TauntSound(9)=Sound'Male1Voice.(All).M1nasty'
     TauntSound(10)=Sound'Male1Voice.(All).M1nice'
     TauntSound(11)=Sound'Male1Voice.(All).M1ohyeah'
     TauntSound(12)=Sound'Male1Voice.(All).M1slaughter'
     TauntSound(13)=Sound'Male1Voice.(All).M1sucker'
     TauntSound(14)=Sound'Male1Voice.(All).M1yeehaw'
     TauntSound(15)=Sound'Male1Voice.(All).M1yousuck'
     TauntString(0)="Eat that!"
     TauntString(1)="You like that?"
     TauntString(2)="Yeah, bitch!"
     TauntString(3)="Boom!"
     TauntString(4)="Burn, baby"
     TauntString(5)="Lets Rock!"
     TauntString(6)="Die, bitch."
     TauntString(7)="Loser."
     TauntString(8)="Nailed 'im."
     TauntString(9)="That was nasty."
     TauntString(10)="Nice."
     TauntString(11)="Oh, yeah!"
     TauntString(12)="I just slaughtered that guy."
     TauntString(13)="Sucker!"
     TauntString(14)="Yeehaw!"
     TauntString(15)="You suck!"
     TauntAbbrev(12)="Slaughtered him."
     numTaunts=16
     MatureTaunt(2)=1
     MatureTaunt(6)=1
     OrderSound(0)=Sound'Male1Voice.(All).M1defend'
     OrderSound(1)=Sound'Male1Voice.(All).M1hold'
     OrderSound(2)=Sound'Male1Voice.(All).M1assault'
     OrderSound(3)=Sound'Male1Voice.(All).M1coverme'
     OrderSound(4)=Sound'Male1Voice.(All).M1engage'
     OrderSound(10)=Sound'Male1Voice.(All).M1takeflag'
     OrderSound(11)=Sound'Male1Voice.(All).M1searchdestroy'
     OrderString(0)="Defend the base."
     OrderString(1)="Hold this position."
     OrderString(2)="Assault the base."
     OrderString(3)="Cover me."
     OrderString(4)="Engage according to operational parameters."
     OrderString(10)="Take their flag."
     OrderString(11)="Search and destroy."
     OrderAbbrev(0)="Defend"
     OrderAbbrev(2)="Attack"
     OrderAbbrev(4)="Freelance."
     OtherSound(0)=Sound'Male1Voice.(All).M1uncovered'
     OtherSound(1)=Sound'Male1Voice.(All).M1getflagback'
     OtherSound(2)=Sound'Male1Voice.(All).M1igotflag'
     OtherSound(3)=Sound'Male1Voice.(All).M1gotyourback'
     OtherSound(4)=Sound'Male1Voice.(All).M1imhit'
     OtherSound(6)=Sound'Male1Voice.(All).M1underattack'
     OtherSound(7)=Sound'Male1Voice.(All).M1yougotpoint'
     OtherSound(8)=Sound'Male1Voice.(All).M1igotflag'
     OtherSound(9)=Sound'Male1Voice.(All).M1inposition'
     OtherSound(10)=Sound'Male1Voice.(All).M1onmyway'
     OtherSound(11)=Sound'Male1Voice.(All).M1pointsecure'
     OtherSound(12)=Sound'Male1Voice.(All).M1enemycarrier'
     OtherSound(13)=Sound'Male1Voice.(All).M1backup'
     OtherSound(14)=Sound'Male1Voice.(All).M1takedown'
     OtherSound(15)=Sound'Male1Voice.(All).M1gotyoucovered'
     OtherSound(16)=Sound'Male1Voice.(All).M1objectdestroy'
     otherstring(0)="Base is uncovered!"
     otherstring(1)="Somebody get our flag back!"
     otherstring(2)="I've got the flag."
     otherstring(3)="I've got your back."
     otherstring(4)="I'm hit!"
     otherstring(5)="Man down!"
     otherstring(6)="I'm under heavy attack!"
     otherstring(7)="You got point."
     otherstring(8)="I've got our flag."
     otherstring(9)="I'm in position."
     otherstring(10)="On my way."
     otherstring(11)="Control point is secure."
     otherstring(12)="Enemy flag carrier is here."
     otherstring(13)="I need some backup."
     otherstring(14)="Take them down."
     otherstring(15)="I've got you covered."
     otherstring(16)="Objective destroyed."
     OtherAbbrev(1)="Get our flag!"
     OtherAbbrev(2)="Got the flag."
     OtherAbbrev(3)="Got your back."
     OtherAbbrev(6)="Under attack!"
     OtherAbbrev(8)="Got our flag."
     OtherAbbrev(9)="In position."
     OtherAbbrev(11)="Point is secure."
     OtherAbbrev(12)="Enemy carrier here."
     OtherAbbrev(15)="Got you covered."
}

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Creation time: Fr 7.6.2013 13:15:26.723 - Created with UnCodeX