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Engine.DemoRecSpectator

Extends
MessagingSpectator

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Engine.Spectator
            |   
            +-- Engine.MessagingSpectator
               |   
               +-- Engine.DemoRecSpectator

Variables Summary
PlayerPawnPlaybackActor
GameReplicationInfoPlaybackGRI
Inherited Variables from Engine.Spectator
bChaseCam

Functions Summary
function ClientMessage (coerce string S, optional name Type, optional bool bBeep ))
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
function ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
function RepClientMessage (coerce string S, optional name Type, optional bool bBeep ))
function RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
function RepReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
function RepTeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type ))
function TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep ))
function Tick (float Delta))
Inherited Functions from Engine.MessagingSpectator
PostBeginPlay
Inherited Functions from Engine.Spectator
AltFire, BehindView, CallForHelp, ChangeTeam, ClientReStart, Fire, Fly, FootZoneChange, Grab, HeadZoneChange, InitPlayerReplicationInfo, NextItem, PainTimer, PlayerTimeOut, Possess, PostBeginPlay, PrevItem, RestartLevel, Say, ServerChangeSkin, Suicide, SwitchWeapon, TakeDamage, Taunt, ThrowWeapon, Walk


Variables Detail

PlaybackActor Source code

var PlayerPawn PlaybackActor;

PlaybackGRI Source code

var GameReplicationInfo PlaybackGRI;


Functions Detail

ClientMessage Source code

function ClientMessage ( coerce string S, optional name Type, optional bool bBeep ) )

ClientVoiceMessage Source code

function ClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID) )

ReceiveLocalizedMessage Source code

function ReceiveLocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

RepClientMessage Source code

simulated function RepClientMessage ( coerce string S, optional name Type, optional bool bBeep ) )

RepClientVoiceMessage Source code

simulated function RepClientVoiceMessage ( PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID) )

RepReceiveLocalizedMessage Source code

simulated function RepReceiveLocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

RepTeamMessage Source code

simulated function RepTeamMessage ( PlayerReplicationInfo PRI, coerce string S, name Type ) )

TeamMessage Source code

function TeamMessage ( PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep ) )

Tick Source code

simulated function Tick ( float Delta) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fr 7.6.2013 13:14:32.338 - Created with UnCodeX