Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.StatLog

Extends
Info
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.StatLog

Direct Known Subclasses:

StatLogFile

Variables Summary
boolbWorld
boolbWorldBatcherError
intContext
floatTimeStamp
StatLog
stringDecoderRingURL
stringGameCreator
stringGameCreatorURL
stringGameName
stringLocalBatcherParams
stringLocalBatcherURL
stringLocalLogDir
stringLocalStandard
stringLocalStatsURL
stringLogInfoURL
stringLogVersion
stringWorldBatcherParams
stringWorldBatcherURL
stringWorldLogDir
stringWorldStandard
stringWorldStatsURL
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
function BatchLocal ()
function BeginPlay ()))
function BrowseRelativeLocalURL (string URL)
function ExecuteLocalLogBatcher ()
function ExecuteSilentLogBatcher ()
function ExecuteWorldLogBatcher ()
function FlushLog ()))
functionstring GetAbsoluteTime ()))
functionstring GetGMTRef ()
functionstring GetLogFileName ()))
functionstring GetMapFileName ()
function GetPlayerChecksum (PlayerPawn P, out string Checksum)
functionstring GetShortAbsoluteTime ()))
functionstring GetTimeStamp ()))
function InitialCheck (GameInfo Game)
function LogEventString (string EventString ))
function LogGameEnd (string Reason ))
event LogGameSpecial (String SpecialID, String SpecialParam))
event LogGameSpecial2 (String SpecialID, String SpecialParam, String SpecialParam2))
function LogGameStart ()))
function LogItemActivate (Inventory Item, Pawn Other))
function LogItemDeactivate (Inventory Item, Pawn Other))
function LogKill (int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType ))
function LogMapParameters ()))
function LogMutator (Mutator M)
function LogNameChange (Pawn Other))
function LogPickup (Inventory Item, Pawn Other))
function LogPings ()))
function LogPlayerConnect (Pawn Player, optional string Checksum))
function LogPlayerDisconnect (Pawn Player))
function LogPlayerInfo (Pawn Player))
function LogServerInfo ()))
function LogSpecialEvent (string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4))
function LogStandardInfo ()))
function LogSuicide (Pawn Killed, name DamageType, Pawn Instigator))
function LogTeamChange (Pawn Other))
function LogTeamKill (int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType ))
function LogTypingEvent (bool bTyping, Pawn Other))
function StartLog ()))
function StopLog ()))
function Tick (float Delta))
function Timer ()))
Inherited Functions from Engine.Actor
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

bWorld Source code

var bool bWorld;

bWorldBatcherError Source code

var globalconfig bool bWorldBatcherError;

Context Source code

var int Context;

TimeStamp Source code

var float TimeStamp;

StatLog

DecoderRingURL Source code

var(StatLog) string DecoderRingURL;

GameCreator Source code

var(StatLog) string GameCreator;

GameCreatorURL Source code

var(StatLog) string GameCreatorURL;

GameName Source code

var(StatLog) string GameName;

LocalBatcherParams Source code

var(StatLog) globalconfig string LocalBatcherParams;

LocalBatcherURL Source code

var(StatLog) globalconfig string LocalBatcherURL;

LocalLogDir Source code

var(StatLog) globalconfig string LocalLogDir;

LocalStandard Source code

var(StatLog) string LocalStandard;

LocalStatsURL Source code

var(StatLog) globalconfig string LocalStatsURL;

LogInfoURL Source code

var(StatLog) string LogInfoURL;

LogVersion Source code

var(StatLog) string LogVersion;

WorldBatcherParams Source code

var(StatLog) globalconfig string WorldBatcherParams;

WorldBatcherURL Source code

var(StatLog) globalconfig string WorldBatcherURL;

WorldLogDir Source code

var(StatLog) globalconfig string WorldLogDir;

WorldStandard Source code

var(StatLog) string WorldStandard;

WorldStatsURL Source code

var(StatLog) globalconfig string WorldStatsURL;


Functions Detail

BatchLocal Source code

native final static function BatchLocal ( )

BeginPlay Source code

function BeginPlay ( ) )

BrowseRelativeLocalURL Source code

native static function BrowseRelativeLocalURL ( string URL )

ExecuteLocalLogBatcher Source code

native final function ExecuteLocalLogBatcher ( )

ExecuteSilentLogBatcher Source code

native final function ExecuteSilentLogBatcher ( )

ExecuteWorldLogBatcher Source code

native final function ExecuteWorldLogBatcher ( )

FlushLog Source code

function FlushLog ( ) )

GetAbsoluteTime Source code

function string GetAbsoluteTime ( ) )

GetGMTRef Source code

native final function string GetGMTRef ( )

GetLogFileName Source code

function string GetLogFileName ( ) )

GetMapFileName Source code

native final function string GetMapFileName ( )

GetPlayerChecksum Source code

native static function GetPlayerChecksum ( PlayerPawn P, out string Checksum )

GetShortAbsoluteTime Source code

function string GetShortAbsoluteTime ( ) )

GetTimeStamp Source code

function string GetTimeStamp ( ) )

InitialCheck Source code

native final function InitialCheck ( GameInfo Game )

LogEventString Source code

function LogEventString ( string EventString ) )

LogGameEnd Source code

function LogGameEnd ( string Reason ) )

LogGameSpecial Source code

final event LogGameSpecial ( String SpecialID, String SpecialParam) )

LogGameSpecial2 Source code

final event LogGameSpecial2 ( String SpecialID, String SpecialParam, String SpecialParam2) )

LogGameStart Source code

function LogGameStart ( ) )

LogItemActivate Source code

function LogItemActivate ( Inventory Item, Pawn Other) )

LogItemDeactivate Source code

function LogItemDeactivate ( Inventory Item, Pawn Other) )

LogKill Source code

function LogKill ( int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType ) )

LogMapParameters Source code

function LogMapParameters ( ) )

LogMutator Source code

native final function LogMutator ( Mutator M )

LogNameChange Source code

function LogNameChange ( Pawn Other) )

LogPickup Source code

function LogPickup ( Inventory Item, Pawn Other) )

LogPings Source code

function LogPings ( ) )

LogPlayerConnect Source code

function LogPlayerConnect ( Pawn Player, optional string Checksum) )

LogPlayerDisconnect Source code

function LogPlayerDisconnect ( Pawn Player) )

LogPlayerInfo Source code

function LogPlayerInfo ( Pawn Player) )

LogServerInfo Source code

function LogServerInfo ( ) )

LogSpecialEvent Source code

function LogSpecialEvent ( string EventType, optional coerce string Arg1, optional coerce string Arg2, optional coerce string Arg3, optional coerce string Arg4) )

LogStandardInfo Source code

function LogStandardInfo ( ) )

LogSuicide Source code

function LogSuicide ( Pawn Killed, name DamageType, Pawn Instigator) )

LogTeamChange Source code

function LogTeamChange ( Pawn Other) )

LogTeamKill Source code

function LogTeamKill ( int KillerID, int VictimID, string KillerWeaponName, string VictimWeaponName, name DamageType ) )

LogTypingEvent Source code

function LogTypingEvent ( bool bTyping, Pawn Other) )

StartLog Source code

function StartLog ( ) )

StopLog Source code

function StopLog ( ) )

Tick Source code

function Tick ( float Delta) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     LocalStandard="ngLog"
     WorldStandard="ngLog"
     LogVersion="1.2"
     LogInfoURL="http://www.netgamesusa.com/ngLog/"
     GameName="Unreal"
     GameCreator="Epic MegaGames, Inc."
     GameCreatorURL="http://www.epicgames.com/"
     DecoderRingURL="http://unreal.epicgames.com/Unreal_Log_Decoder_Ring.html"
     LocalBatcherURL="../NetGamesUSA.com/ngStats/ngStatsUT.exe"
     LocalStatsURL="../NetGamesUSA.com/ngStats/html/ngStats_Main.html"
     WorldBatcherURL="../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats.exe"
     WorldBatcherParams="-d ../NetGamesUSA.com/ngWorldStats/logs -g UT"
     WorldStatsURL="http://www.netgamesusa.com"
     LocalLogDir="../Logs"
     WorldLogDir="../NetGamesUSA.com/ngWorldStats/logs"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fr 7.6.2013 13:15:03.430 - Created with UnCodeX