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Relics.Relic

Extends
Mutator
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- Relics.Relic

Direct Known Subclasses:

RelicDeath, RelicDefense, RelicRedemption, RelicRegen, RelicSpeed, RelicStrength

Variables Summary
boolInitialized
intNavPoint
intNumPoints
class<RelicInventory>RelicClass
RelicInventorySpawnedRelic
Inherited Variables from Engine.Mutator
bHUDMutator, DefaultWeapon, NextDamageMutator, NextHUDMutator, NextMessageMutator, NextMutator

Functions Summary
function Mutate (string MutateString, PlayerPawn Sender))
function PostBeginPlay ()))
function SpawnRelic (int RecurseCount))
function Timer ()))
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CheckReplacement, HandleEndGame, HandlePickupQuery, HandleRestartGame, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatedDefaultWeapon, MutatorBroadcastLocalizedMessage, MutatorBroadcastMessage, MutatorTakeDamage, MutatorTeamMessage, MyDefaultWeapon, PostRender, PreBeginPlay, PreventDeath, RegisterHUDMutator, ReplaceWith, ScoreKill


Variables Detail

Initialized Source code

var bool Initialized;

NavPoint Source code

var int NavPoint;

NumPoints Source code

var int NumPoints;

RelicClass Source code

var class<RelicInventory> RelicClass;

SpawnedRelic Source code

var RelicInventory SpawnedRelic;


Functions Detail

Mutate Source code

function Mutate ( string MutateString, PlayerPawn Sender) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

SpawnRelic Source code

function SpawnRelic ( int RecurseCount) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
}

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Creation time: Fr 7.6.2013 13:14:54.741 - Created with UnCodeX