UBrowser.UBrowserServerPing
- Extends
- UdpLink
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.InternetInfo
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+-- IpDrv.InternetLink
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+-- IpDrv.UdpLink
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+-- UBrowser.UBrowserServerPing
var localized string AdminEmailText;
var localized string AdminNameText;
var int AttemptNumber;
var localized string BalanceTeamsText;
var int BindAttempts;
var config int BindRetryTime;
var bool bInitial;
var bool bJustThisServer;
var bool bNoSort;
var localized string BotSkillText;
var config bool bUseMapName;
var localized string ChangeLevelsText;
var localized string DedicatedText;
var localized string FalseString;
var localized string FragLimitText;
var localized string FriendlyFireText;
var localized string GameModeText;
var localized string GameTypeText;
var localized string GameVersionText;
var localized string GoalTeamScoreText;
var float LastDelta;
var config int MaxBindAttempts;
var localized string MaxTeamsText;
var localized string MinNetVersionText;
var localized string MinPlayersText;
var localized string MultiplayerBotsText;
var localized string MutatorsText;
var localized string NonDedicatedText;
var localized string PasswordText;
var int PingAttempts;
var config int PingTimeout;
PlayersBalanceTeamsText Source code
var localized string PlayersBalanceTeamsText;
var localized string PlayersText;
var name QueryState;
var float RequestSentTime;
var localized string ServerAddressText;
var localized string ServerModeText;
var localized string TimeLimitText;
var localized string TournamentText;
var localized string TrueString;
var localized string WorldLogText;
var localized string WorldLogWorkingFalse;
var localized string WorldLogWorkingText;
var localized string WorldLogWorkingTrue;
function AddRule ( string Rule, string Value) )
function bool GetNextValue ( string In, out string Out, out string Result) )
function string LocalizeBoolValue ( string Value) )
function string LocalizeSkin ( string SkinName) )
function string LocalizeTeam ( string TeamNum) )
function string ParseReply ( string Text, string Key) )
event ReceivedText (
IpAddr Addr,
string Text) )
ReceivedText GetStatus Source code
event ReceivedText (
IpAddr Addr,
string Text ) )
function Resolved (
IpAddr Addr ) )
function StartQuery ( name S, int InPingAttempts) )
event Tick ( Float DeltaTime) )
event Timer ( ) )
event Timer ( ) )
event Timer ( ) )
function ValidateServer ( ) )
defaultproperties
{
AdminEmailText="Admin Email"
AdminNameText="Admin Name"
ChangeLevelsText="Change Levels"
MultiplayerBotsText="Bots in Multiplayer"
FragLimitText="Frag Limit"
TimeLimitText="Time Limit"
GameModeText="Game Mode"
GameTypeText="Game Type"
GameVersionText="Game Version"
WorldLogText="ngWorldStats"
MutatorsText="Mutators"
TrueString="Enabled"
FalseString="Disabled"
ServerAddressText="Server Address"
GoalTeamScoreText="Required Team Score"
MinPlayersText="Bots Enter Game for Min. of"
PlayersText="Players"
MaxTeamsText="Max Teams"
BalanceTeamsText="Bots Balance Teams"
PlayersBalanceTeamsText="Force Team Balance"
FriendlyFireText="Friendly Fire Damage"
MinNetVersionText="Min. Compatible Version"
BotSkillText="Bot Skill"
TournamentText="Tournament Mode"
ServerModeText="Server Mode"
DedicatedText="Dedicated"
NonDedicatedText="Non-Dedicated"
WorldLogWorkingText="ngWorldStats Status"
WorldLogWorkingTrue="Processing Stats Correctly"
WorldLogWorkingFalse="Not Processing Stats Correctly"
PasswordText="Requires Password"
MaxBindAttempts=5
BindRetryTime=10
PingTimeout=1
}
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Creation time: Fr 7.6.2013 13:15:14.180 - Created with
UnCodeX