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UnrealI.Chunk3

Extends
Chunk

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealI.Chunk
         |   
         +-- UnrealI.Chunk3

Variables Summary
Inherited Variables from UnrealI.Chunk
bDelayTime
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
Inherited Functions from UnrealI.Chunk
HitWall, Landed, PostBeginPlay, ProcessTouch, Timer, zonechange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Defaultproperties

defaultproperties
{
     Damage=16.000000
     LifeSpan=2.900000
     Mesh=LodMesh'UnrealI.Chnk3'
     AmbientGlow=63
}

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Creation time: Fr 7.6.2013 13:14:30.934 - Created with UnCodeX