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UnrealShare.BigBioGel

Extends
BioGel

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealShare.BioGel
         |   
         +-- UnrealShare.BigBioGel

Variables Summary
Inherited Variables from UnrealShare.BioGel
BaseOffset, bCheckedSurface, bOnGround, numBio, SurfaceNormal, wallTime
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function BeginState ()))
Flying
function BeginState ()))
OnSurface
function DropDrip ()))
function HitWall (vector HitNormal, actor Wall ))
Flying
Inherited Functions from UnrealShare.BioGel
AnimEnd, BeginState, CheckSurface, HitWall, PostBeginPlay, ProcessTouch, SetWall, TakeDamage, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch

States Summary
Flying Source code
auto state Flying
BeginState, HitWall
OnSurface Source code
state OnSurface
BeginState


Functions Detail

BeginState Flying Source code

function BeginState ( ) )

BeginState OnSurface Source code

function BeginState ( ) )

DropDrip Source code

function DropDrip ( ) )

HitWall Flying Source code

simulated function HitWall ( vector HitNormal, actor Wall ) )


Defaultproperties

defaultproperties
{
     speed=700.000000
     Damage=75.000000
     MomentumTransfer=30000
     RemoteRole=ROLE_DumbProxy
     LifeSpan=25.000000
     CollisionRadius=3.000000
     CollisionHeight=4.000000
}

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Creation time: Fr 7.6.2013 13:14:28.469 - Created with UnCodeX