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UnrealShare.BotInfo

Extends
Info

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- UnrealShare.BotInfo

Variables Summary
stringAvailableClasses[32]
stringAvailableDescriptions[32]
byteConfigUsed[32]
byteDifficulty
stringNextBotClass
intNumClasses
BotInfo
floatAlertness[32]
boolbAdjustSkill
floatBotAccuracy[32]
stringBotClasses[32]
stringBotNames[32]
floatBotSkills[32]
stringBotSkins[32]
intBotTeams[32]
boolbRandomOrder
floatCamping[32]
floatCombatStyle[32]
class<Weapon>FavoriteWeapon[32]
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion

Functions Summary
functionint ChooseBotInfo ()))
functionString GetAvailableClasses (int n))
functionclass<botsGetBotClass (int n))
functionString GetBotClassName (int n))
functionint GetBotIndex (coerce string BotName ))
functionString GetBotName (int n))
functionstring GetBotSkin (int num ))
functionint GetBotTeam (int num))
function Individualize (bots NewBot, int n, int NumBots))
function PostBeginPlay ()))
function PreBeginPlay ()))
function SetBotClass (String ClassName, int n))
function SetBotName (coerce string NewName, int n ))
function SetBotSkin (coerce string NewSkin, int n ))
function SetBotTeam (int NewTeam, int n))
Inherited Functions from Engine.Actor
*, +, -, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetCacheEntry, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, Move, MoveCacheEntry, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

AvailableClasses[32] Source code

var string AvailableClasses[32];

AvailableDescriptions[32] Source code

var string AvailableDescriptions[32];

ConfigUsed[32] Source code

var byte ConfigUsed[32];

Difficulty Source code

var config byte Difficulty;

NextBotClass Source code

var string NextBotClass;

NumClasses Source code

var int NumClasses;

BotInfo

Alertness[32] Source code

var(BotInfo) config float Alertness[32];

bAdjustSkill Source code

var(BotInfo) config bool bAdjustSkill;

BotAccuracy[32] Source code

var(BotInfo) config float BotAccuracy[32];

BotClasses[32] Source code

var(BotInfo) config string BotClasses[32];

BotNames[32] Source code

var(BotInfo) config string BotNames[32];

BotSkills[32] Source code

var(BotInfo) config float BotSkills[32];

BotSkins[32] Source code

var(BotInfo) config string BotSkins[32];

BotTeams[32] Source code

var(BotInfo) config int BotTeams[32];

bRandomOrder Source code

var(BotInfo) config bool bRandomOrder;

Camping[32] Source code

var(BotInfo) config float Camping[32];

CombatStyle[32] Source code

var(BotInfo) config float CombatStyle[32];

FavoriteWeapon[32] Source code

var(BotInfo) config class<Weapon> FavoriteWeapon[32];


Functions Detail

ChooseBotInfo Source code

function int ChooseBotInfo ( ) )

GetAvailableClasses Source code

function String GetAvailableClasses ( int n) )

GetBotClass Source code

function class<bots> GetBotClass ( int n) )

GetBotClassName Source code

function String GetBotClassName ( int n) )

GetBotIndex Source code

function int GetBotIndex ( coerce string BotName ) )

GetBotName Source code

function String GetBotName ( int n) )

GetBotSkin Source code

function string GetBotSkin ( int num ) )

GetBotTeam Source code

function int GetBotTeam ( int num) )

Individualize Source code

function Individualize ( bots NewBot, int n, int NumBots) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )

SetBotClass Source code

function SetBotClass ( String ClassName, int n) )

SetBotName Source code

function SetBotName ( coerce string NewName, int n ) )

SetBotSkin Source code

function SetBotSkin ( coerce string NewSkin, int n ) )

SetBotTeam Source code

function SetBotTeam ( int NewTeam, int n) )


Defaultproperties

defaultproperties
{
     Difficulty=1
     BotNames(0)="Dante"
     BotNames(1)="Ash"
     BotNames(2)="Rhiannon"
     BotNames(3)="Kurgan"
     BotNames(4)="Sonja"
     BotNames(5)="Avatar"
     BotNames(6)="Dominator"
     BotNames(7)="Cholerae"
     BotNames(8)="Apocalypse"
     BotNames(9)="Bane"
     BotNames(10)="Hippolyta"
     BotNames(11)="Eradicator"
     BotNames(12)="Nikita"
     BotNames(13)="Arcturus"
     BotNames(14)="Shiva"
     BotNames(15)="Vindicator"
     BotTeams(0)=1
     BotTeams(2)=1
     BotTeams(4)=1
     BotTeams(6)=1
     BotTeams(8)=1
     BotTeams(10)=1
     BotTeams(12)=1
     BotTeams(14)=1
     BotClasses(0)="UnrealShare.MaleThreeBot"
     BotClasses(1)="Unreali.MaleTwoBot"
     BotClasses(2)="UnrealShare.FemaleOneBot"
     BotClasses(3)="Unreali.MaleOneBot"
     BotClasses(4)="Unreali.FemaleTwoBot"
     BotClasses(5)="UnrealShare.MaleThreeBot"
     BotClasses(6)="Unreali.SkaarjPlayerBot"
     BotClasses(7)="UnrealShare.FemaleOneBot"
     BotClasses(8)="UnrealShare.MaleThreeBot"
     BotClasses(9)="Unreali.MaleTwoBot"
     BotClasses(10)="Unreali.FemaleTwoBot"
     BotClasses(11)="Unreali.SkaarjPlayerBot"
     BotClasses(12)="UnrealShare.FemaleOneBot"
     BotClasses(13)="Unreali.MaleOneBot"
     BotClasses(14)="Unreali.MaleTwoBot"
     BotClasses(15)="Unreali.SkaarjPlayerBot"
}

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Creation time: Fr 7.6.2013 13:14:29.842 - Created with UnCodeX