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UnrealShare.CoopGame

Extends
UnrealGameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.CoopGame

Variables Summary
boolbSpecialFallDamage
CoopGame
boolbNoFriendlyFire
Inherited Variables from UnrealShare.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, bAllowFOV, bAlternateMode, BaseMutator, bBatchLocal, bCanChangeSkin, bCanViewOthers, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, BeaconName, bExternalBatcher, bGameEnded, bHumansOnly, bLocalLog, bLoggingGame, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, BotMenuType, bOverTime, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, bWorldLog, CurrentID, DamageMutator, DeathMessageClass, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, DemoBuild, DemoHasTuts, Difficulty, DMMessageClass, EnabledMutators, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, GameUMenuType, HUDType, IPBanned, IPPolicies[50], ItemGoals, KillGoals, LeftMessage, LocalLog, LocalLogFileName, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MessageMutator, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, StatLogClass, SwitchLevelMessage, WaterZoneType, WorldLog, WorldLogFileName, WrongPassword

Functions Summary
function AddDefaultInventory (pawn PlayerPawn ))
functionNavigationPoint FindPlayerStart (Pawn Player, optional byte InTeam, optional string incomingName ))
functionbool IsRelevant (actor Other))
function Killed (pawn killer, pawn Other, name damageType))
eventplayerpawn Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass ))
functionfloat PlaySpawnEffect (inventory Inv))
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound))
function PostBeginPlay ()))
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy))
function SendPlayer (PlayerPawn aPlayer, string URL ))
functionbool ShouldRespawn (Actor Other))
Inherited Functions from UnrealShare.UnrealGameInfo
CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AdminLogin, AdminLogout, AllowsBroadcast, AtCapacity, BroadcastRegularDeathMessage, CanSpectate, ChangeName, ChangeTeam, CheckIPPolicy, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, FindPlayerStart, ForceAddBot, GameEnding, GetBeaconText, GetInfo, GetIntOption, GetKeyValue, GetNetworkNumber, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, IsRelevant, Killed, KillMessage, LogGameParameters, Login, Logout, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, RegisterDamageMutator, RegisterMessageMutator, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, StartPlayer, Timer


Variables Detail

bSpecialFallDamage Source code

var bool bSpecialFallDamage;

CoopGame

bNoFriendlyFire Source code

var(CoopGame) config bool bNoFriendlyFire;


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn ) )

FindPlayerStart Source code

function NavigationPoint FindPlayerStart ( Pawn Player, optional byte InTeam, optional string incomingName ) )

IsRelevant Source code

function bool IsRelevant ( actor Other) )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType) )

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass ) )

PlaySpawnEffect Source code

function float PlaySpawnEffect ( inventory Inv) )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy) )

SendPlayer Source code

function SendPlayer ( PlayerPawn aPlayer, string URL ) )

ShouldRespawn Source code

function bool ShouldRespawn ( Actor Other) )


Defaultproperties

defaultproperties
{
     bNoFriendlyFire=True
     bHumansOnly=True
     bRestartLevel=False
     bPauseable=False
     bCoopWeaponMode=True
     ScoreBoardType=Class'UnrealShare.UnrealScoreBoard'
     GameMenuType=Class'UnrealShare.UnrealCoopGameOptions'
     RulesMenuType="UMenu.UMenuCoopGameRulesSClient"
     SettingsMenuType="UMenu.UMenuCoopGameRulesSClient"
     BeaconName="Coop"
     GameName="Coop Game"
}

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Creation time: Fr 7.6.2013 13:14:31.698 - Created with UnCodeX