- Extends
- Carcass
Core.Object
|
+-- Engine.Actor
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+-- Engine.Decoration
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+-- Engine.Carcass
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+-- UnrealShare.CreatureCarcass
Direct Known Subclasses:
BruteCarcass, CowCarcass, DevilfishCarcass, FlyCarcass, GassiusCarcass, HumanCarcass, KrallCarcass, MantaCarcass, MercCarcass, NaliCarcass, PupaeCarcass, QueenCarcass, SkaarjCarcass, SlithCarcass, SquidCarcass, TentacleCarcass, TitanCarcass, TrooperCarcass, WarlordCarcass
Inherited Variables from Engine.Decoration |
bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Inherited Functions from Engine.Decoration |
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
var bool bCorroding;
var bool bPermanent;
var bool bThumped;
var float ExistTime;
var float ReducedHeightFactor;
CreatureCarcass
function AddFliesAndRats ( ) )
function AnimEnd ( ) )
singular event BaseChange ( ) )
function BeginState ( ) )
function BeginState ( ) )
CheckZoneCarcasses Dead Source code
function CheckZoneCarcasses ( ) )
function ChunkUp ( int Damage) )
function CreateReplacement ( ) )
function Destroyed ( ) )
function GibSound ( ) )
simulated function HitWall (
vector HitNormal,
actor Wall) )
function Initfor (
actor Other) )
function Landed (
vector HitNormal) )
function LandThump ( ) )
function LieStill ( ) )
function PostBeginPlay ( ) )
function ReduceCylinder ( ) )
function ThrowOthers ( ) )
function Tick ( float DeltaTime ) )
function Timer ( ) )
defaultproperties
{
bodyparts(0)=LodMesh'UnrealShare.CowBody1'
bodyparts(1)=LodMesh'UnrealShare.CowBody1'
bodyparts(2)=LodMesh'UnrealShare.CowBody2'
bodyparts(3)=LodMesh'UnrealShare.CowBody2'
bodyparts(4)=LodMesh'UnrealShare.LiverM'
bodyparts(5)=LodMesh'UnrealShare.LiverM'
Trails(0)=0.500000
Trails(1)=0.500000
Trails(2)=0.500000
Trails(3)=0.500000
Trails(4)=0.500000
Trails(5)=0.500000
Trails(6)=0.500000
Trails(7)=0.500000
ZOffset(0)=0.500000
ZOffset(1)=-0.500000
GibOne=Sound'UnrealShare.Gibs.Gib1'
GibTwo=Sound'UnrealShare.Gibs.Gib2'
LandedSound=Sound'UnrealShare.Gibs.Thump'
ReducedHeightFactor=0.300000
flies=4
bSlidingCarcass=True
RemoteRole=ROLE_SimulatedProxy
TransientSoundVolume=3.000000
bBlockActors=True
bBlockPlayers=True
NetPriority=2.500000
}
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Creation time: Fr 7.6.2013 13:14:31.776 - Created with
UnCodeX